public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
        {
            var source    = (AfterGameCloseOptions)value;
            var resources = new ResourceProvider();

            switch (source)
            {
            case AfterGameCloseOptions.None:
                return(resources.FindString("LOCDoNothing"));

            case AfterGameCloseOptions.Restore:
                return(resources.FindString("LOCRestoreWindow"));

            default:
                return(string.Empty);
            }
        }
示例#2
0
        public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
        {
            var source    = (AfterLaunchOptions)value;
            var resources = new ResourceProvider();

            switch (source)
            {
            case AfterLaunchOptions.None:
                return(resources.FindString("DoNothing"));

            case AfterLaunchOptions.Minimize:
                return(resources.FindString("Minimize"));

            case AfterLaunchOptions.Close:
                return(resources.FindString("Close"));

            default:
                return(string.Empty);
            }
        }
示例#3
0
        public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
        {
            var source    = (MetadataSource)value;
            var resources = new ResourceProvider();

            switch (source)
            {
            case MetadataSource.Store:
                return(resources.FindString("LOCMetaSourceStore"));

            case MetadataSource.IGDB:
                return(resources.FindString("LOCMetaSourceIGDB"));

            case MetadataSource.IGDBOverStore:
                return(resources.FindString("LOCMetaSourceIGDBOverStore"));

            case MetadataSource.StoreOverIGDB:
                return(resources.FindString("LOCMetaSourceStoreOverIGDB"));

            default:
                return(string.Empty);
            }
        }
        public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
        {
            var source    = (CompletionStatus)value;
            var resources = new ResourceProvider();

            switch (source)
            {
            case CompletionStatus.NotPlayed:
                return(resources.FindString("LOCNotPlayed"));

            case CompletionStatus.Played:
                return(resources.FindString("LOCPlayed"));

            case CompletionStatus.Beaten:
                return(resources.FindString("LOCBeaten"));

            case CompletionStatus.Completed:
                return(resources.FindString("LOCCompleted"));

            default:
                return(string.Empty);
            }
        }