示例#1
0
        /// <summary>
        /// 文章软删除(删除到回收站)
        /// </summary>
        protected void cmdDelete_Click(object sender, EventArgs e)
        {
            try
            {
                Playngo_ClientZone_GameSheet GameSheet = Playngo_ClientZone_GameSheet.FindByKeyForEdit(GameSheetID);
                GameSheet.Status = (Int32)EnumStatus.Recycle;

                if (GameSheet != null && GameSheet.ID > 0 && GameSheet.Update() > 0)
                {
                    //操作成功
                    mTips.LoadMessage("DeleteGameSheetSuccess", EnumTips.Success, this, new String[] { GameSheet.Title });
                    Response.Redirect(xUrl("GameSheets"), false);
                }
                else
                {
                    mTips.IsPostBack = false;
                    //操作失败
                    mTips.LoadMessage("DeleteGameSheetError", EnumTips.Success, this, new String[] { GameSheet.Title });
                }
            }
            catch (Exception ex)
            {
                ProcessModuleLoadException(ex);
            }
        }
示例#2
0
        /// <summary>
        /// 列表上的项删除事件
        /// </summary>
        protected void btnRemove_Click(object sender, EventArgs e)
        {
            try
            {
                LinkButton btnRemove = (LinkButton)sender;

                if (btnRemove != null && !String.IsNullOrEmpty(btnRemove.CommandArgument))
                {
                    mTips.IsPostBack = true;

                    Playngo_ClientZone_GameSheet Event = Playngo_ClientZone_GameSheet.FindByKeyForEdit(btnRemove.CommandArgument);

                    if (Event != null && Event.ID > 0)
                    {
                        if (Event.Status == (Int32)EnumStatus.Recycle)
                        {
                            if (Event.Delete() > 0)
                            {
                                //删除相关的动态模块和项
                                Playngo_ClientZone_DynamicModule.DeleteAll(Event);

                                //操作成功
                                mTips.LoadMessage("DeleteEventSuccess", EnumTips.Success, this, new String[] { Event.Title });
                            }
                            else
                            {
                                //操作失败
                                mTips.LoadMessage("DeleteEventError", EnumTips.Success, this, new String[] { Event.Title });
                            }
                        }
                        else
                        {
                            Event.Status = (Int32)EnumStatus.Recycle;
                            if (Event.Update() > 0)
                            {
                                //移动到回收站操作成功
                                mTips.LoadMessage("DeleteEventSuccess", EnumTips.Success, this, new String[] { Event.Title });
                            }
                            else
                            {
                                //移动到回收站操作失败
                                mTips.LoadMessage("DeleteEventError", EnumTips.Success, this, new String[] { Event.Title });
                            }
                        }
                        BindDataList();
                    }
                }
            }
            catch (Exception ex)
            {
                ProcessModuleLoadException(ex);
            }
        }
示例#3
0
        /// <summary>
        /// 状态应用按钮事件
        /// </summary>
        protected void btnApply_Click(object sender, EventArgs e)
        {
            try
            {
                Int32 Status = WebHelper.GetIntParam(Request, ddlStatus.UniqueID, -1);

                if (Status >= 0)
                {
                    string   Checkbox_Value       = WebHelper.GetStringParam(Request, "Checkbox", "");
                    string[] Checkbox_Value_Array = Checkbox_Value.Split(',');
                    Int32    IDX = 0;
                    for (int i = 0; i < Checkbox_Value_Array.Length; i++)
                    {
                        if (Int32.TryParse(Checkbox_Value_Array[i], out IDX))
                        {
                            Playngo_ClientZone_GameSheet Event = Playngo_ClientZone_GameSheet.FindByKeyForEdit(IDX);
                            if (Event != null && Event.ID > 0)
                            {
                                if (Event.Status == (Int32)EnumStatus.Recycle && Status == (Int32)EnumStatus.Recycle)
                                {
                                    if (Event.Delete() > 0)
                                    {
                                        //删除相关的动态模块和项
                                        Playngo_ClientZone_DynamicModule.DeleteAll(Event);
                                    }
                                }
                                else
                                {
                                    Event.Status = Status;
                                    if (Event.Update() > 0)
                                    {
                                    }
                                }
                            }
                        }
                    }
                    BindDataList();

                    mTips.IsPostBack = true;
                    mTips.LoadMessage("ApplyStatusSuccess", EnumTips.Success, this, new String[] { EnumHelper.GetEnumTextVal(Status, typeof(EnumStatus)) });
                }
            }
            catch (Exception ex)
            {
                ProcessModuleLoadException(ex);
            }
        }
示例#4
0
        /// <summary>
        /// 保存文章
        /// </summary>
        /// <param name="GameSheetStatus">文章状态(为-1的时候取选项的值)</param>
        private Boolean SaveDataItem(Int32 GameSheetStatus, out Playngo_ClientZone_GameSheet GameSheet)
        {
            Boolean SaveResult = false;

            GameSheet = GameSheetItem;

            GameSheet.Title         = Common.ReplaceEscape(txtTitle.Text);
            GameSheet.GameID        = txtGameID.Text;
            GameSheet.GameID_Mobile = txtGameIDMobile.Text;
            GameSheet.Version       = txtVersion.Text;



            GameSheet.NotifyInclude = cbIncludeNotification.Checked ? 1 : 0;
            GameSheet.NotifyStatus  = WebHelper.GetIntParam(Request, ddlNotificationStatus.UniqueID, 0);
            //GameSheet.NotifySubscribers = cbNotifySubscribers.Checked ? 1 : 0;
            //文件集合
            //GameSheetItem.Files = hfDownLoadFiles.Value ;

            //权限
            GameSheet.Per_AllUsers = cbPermissionsAllUsers.Checked ? 0 : 1;
            String textStr, idStr = String.Empty;

            WebHelper.GetSelected(cblPermissionsRoles, out textStr, out idStr);
            GameSheet.Per_Roles = idStr;


            //区域
            GameSheet.Per_AllJurisdictions = cbAllJurisdictions.Checked ? 0 : 1;
            String JurisdictionTexts, JurisdictionIDs = String.Empty;

            WebHelper.GetSelected(cblJurisdictions, out JurisdictionTexts, out JurisdictionIDs);
            GameSheet.Per_Jurisdictions = JurisdictionIDs;


            //Game Category
            String GameCategoryTexts, GameCategoryIDs = String.Empty;

            WebHelper.GetSelected(cblGameCategory, out GameCategoryTexts, out GameCategoryIDs);
            GameSheet.GameCategories = GameCategoryIDs;


            //文章的发布状态
            if (GameSheetStatus == -1)//如果没有指定状态就取控件的
            {
                GameSheet.Status = WebHelper.GetIntParam(Request, ddlEventStatus.UniqueID, (Int32)EnumStatus.Published);
            }
            else
            {
                GameSheet.Status = GameSheetStatus;
            }


            #region "关于动态选项的代码"

            List <KeyValueEntity> list          = new List <KeyValueEntity>();
            List <SettingEntity>  ItemSettingDB = GameSheet_ItemSettingDB;
            if (ItemSettingDB != null && ItemSettingDB.Count > 0)
            {
                ControlHelper ControlItem = new ControlHelper(ModuleId);

                foreach (SettingEntity ri in ItemSettingDB)
                {
                    KeyValueEntity item = new KeyValueEntity();
                    item.Key   = ri.Name;
                    item.Value = ControlHelper.GetWebFormValue(ri, this);
                    list.Add(item);
                }
            }


            //从动态选项中获取Roadmap启用状态
            if (list.Exists(r => r.Key == "IncludeRoadmap"))
            {
                KeyValueEntity Entity = list.Find(r => r.Key == "IncludeRoadmap");
                GameSheet.IncludeRoadmap = Convert.ToBoolean(Entity.Value) ? 0 : 1;
            }

            //伪静态URL
            String FriendlyUrl = String.Empty;
            if (list.Exists(r => r.Key == "FriendlyUrl"))
            {
                KeyValueEntity TitleEntity = list.Find(r => r.Key == "FriendlyUrl");
                FriendlyUrl = TitleEntity.Value.ToString();

                if (String.IsNullOrEmpty(FriendlyUrl) && !String.IsNullOrEmpty(GameSheet.Title))
                {
                    FriendlyUrl = Common.FriendlySlug(GameSheet.Title);
                }

                GameSheet.UrlSlug = FriendlyUrl;
                TitleEntity.Value = FriendlyUrl;
                list[list.FindIndex(r => r.Key == "FriendlyUrl")] = TitleEntity;
            }
            GameSheet.Options = ConvertTo.Serialize <List <KeyValueEntity> >(list);
            #endregion



            //更新项
            GameSheet.LastIP   = WebHelper.UserHost;
            GameSheet.LastTime = xUserTime.LocalTime();
            GameSheet.LastUser = UserId;

            //开始状态和时间
            DateTime oTime           = xUserTime.LocalTime();
            string[] expectedFormats = { "G", "g", "f", "F" };
            string   StartDate       = WebHelper.GetStringParam(Request, txtStartDate.UniqueID, oTime.ToString("MM/dd/yyyy"));
            string   StartTime       = WebHelper.GetStringParam(Request, txtStartTime.UniqueID, oTime.ToString("HH:mm:ss"));
            if (DateTime.TryParseExact(String.Format("{0} {1}", StartDate, StartTime), "MM/dd/yyyy HH:mm:ss", new CultureInfo("en-US", false), DateTimeStyles.AllowWhiteSpaces, out oTime))
            {
                GameSheet.StartTime = oTime;
            }


            //发布状态和时间
            DateTime oReleaseTime = xUserTime.LocalTime();
            string   ReleaseDate  = WebHelper.GetStringParam(Request, txtReleaseDate.UniqueID, oTime.ToString("MM/dd/yyyy"));
            string   ReleaseTime  = WebHelper.GetStringParam(Request, txtReleaseTime.UniqueID, oTime.ToString("HH:mm:ss"));
            if (DateTime.TryParseExact(String.Format("{0} {1}", ReleaseDate, ReleaseTime), "MM/dd/yyyy HH:mm:ss", new CultureInfo("en-US", false), DateTimeStyles.AllowWhiteSpaces, out oReleaseTime))
            {
                GameSheet.ReleaseDate = oReleaseTime;
            }


            //结束状态和时间
            DateTime EndTime     = xUserTime.LocalTime().AddDays(1);
            string   DisableDate = WebHelper.GetStringParam(Request, txtDisableDate.UniqueID, EndTime.ToString("MM/dd/yyyy"));
            string   DisableTime = WebHelper.GetStringParam(Request, txtDisableTime.UniqueID, EndTime.ToString("HH:mm:ss"));
            if (DateTime.TryParseExact(String.Format("{0} {1}", DisableDate, DisableTime), "MM/dd/yyyy HH:mm:ss", new CultureInfo("en-US", false), DateTimeStyles.AllowWhiteSpaces, out EndTime))
            {
                GameSheet.EndTime = EndTime;
            }


            //创建用户改为可以选择
            GameSheet.CreateUser = WebHelper.GetIntParam(Request, hfEventAuthor.UniqueID, UserId);


            if (GameSheet.ID > 0)
            {
                //更新
            }
            else
            {
                //新增
                GameSheet.ModuleId   = ModuleId;
                GameSheet.PortalId   = PortalId;
                GameSheet.CreateTime = xUserTime.LocalTime();
            }


            int ResultGameSheet = 0;

            if (GameSheet.ID > 0)
            {
                ResultGameSheet = GameSheet.Update();
            }
            else
            {
                ResultGameSheet = GameSheet.ID = GameSheet.Insert();
            }

            if (ResultGameSheet > 0)
            {
                SaveResult = true;


                //邮件发送
                //if (GameSheet.SendMail == 0 && cbNotifySubscribers.Checked)
                if (cbNotifySubscribers.Checked)
                {
                    //利用现成发送邮件
                    var objs = new Dictionary <object, object>();
                    objs.Add("DataItem", GameSheet);
                    objs.Add("PortalUrl", PortalUrl);
                    ManagedThreadPool.QueueUserWorkItem(new WaitCallback(ThreadCreateSendMail), objs);


                    //更新发送状态
                    //Playngo_ClientZone_GameSheet.Update(String.Format("SendMail={0}", 1), String.Format("ID={0}", GameSheet.ID));
                }
            }
            else
            {
                SaveResult = false;
            }
            return(SaveResult);
        }