void AudioSource_onPlaying(PYAudioSource.PYAudioSourceEventData data) { if (_queueTriggers.Count == 0) { return; } if (data.Duration >= _queueTriggers[0].Time) { if (_queueTriggers[0].Action != null) { _queueTriggers[0].Action(); } _queueTriggers.RemoveAt(0); } }
void AudioSource_onCompleted(PYAudioSource.PYAudioSourceEventData data) { _queueTriggers = _triggersAction.OrderBy(t => t.Time).ToList(); }