/// <summary> /// Displays the active partyMember with the proper visual colouring, /// colouring the background as well for combat clarity /// </summary> /// <param name="pmd"></param> public void DisplayActivePartyMemberCombat(PartyMemberDisplay pmd) { for (int i = 0; i < PartyManager.instance.GetNumPartyMembers(); i++) { if (pmd != pmDisplays[i]) { pmDisplays[i].ShowNormal(); } } pmd.ShowActiveCombat(); }
/// <summary> /// Displays the active partyMember with the proper visual colouring /// </summary> /// <param name="pmd"></param> public void DisplayActivePartyMemberCombat(PartyMemberDisplay pmd) { for (int i = 0; i < PartyManager.instance.GetNumPartyMembers(); i++) { if (pmd != pmDisplays[i]) { pmDisplays[i].ShowNormal(); } } pmd.ShowActiveCombat(); if (statsPanel.isOpen == true) { statsPanel.OnEnable(); } }