void Awake() { // Get the firePoint firePoint = transform.Find("FirePoint"); if (firePoint == null) { Debug.LogError("Character is missing a FirePoint Empty. It can not shoot!"); } // Get the PlayerController playerController = GetComponent <PlayerCharacter.PlayerController>(); // Get Animator anim = transform.GetComponent <Animator>(); //Get AudioManager audioManager = GameObject.Find("_AudioManager").GetComponent <AudioManager>(); }