private void Start() { playerController = GetComponent <PlayerController>(); full = groundPoundSlider.value; groundPoundSliderFull = true; SetDynamiteIcon(false); instance = this; }
void Start() { animationController = GetComponent <AnimationController>(); collisionController = GetComponent <PlayerCollisionController>(); particleController = GetComponent <PlayerParticleController>(); weaponsController = GetComponent <PlayerWeaponsController>(); uiController = GetComponent <PlayerUIController>(); rb = GetComponent <Rigidbody>(); animationController.ChangeAnimation(Constants.ANIMATION_IDLE); originalMovementSpeed = movementSpeed; }