public void DispatchFood(bool isAdd) { if (isAdd) { player.AddFarmer(GameResourceType.Food); } else { player.SubtractFarmer(GameResourceType.Food); } }
private void AIDispatchFarmers() { if (aiPlayer.DispatchableFarmer > 0) { var leastFarmerResource = (GameResourceType)Array.IndexOf(aiPlayer.RoadFarmers, aiPlayer.RoadFarmers.Min()); aiPlayer.AddFarmer(leastFarmerResource); } }