示例#1
0
        private void LoadPlayer()
        {
            // Setup variables
            Animator           = Controller.Animator;
            Animator.Networker = this;
            Animator.Initialize(Controller);

            if (!IsOwner)
            {
            }
            else
            {
                Instance = this;

                foreach (Hitbox hitbox in GetComponentsInChildren <Hitbox>())
                {
                    hitbox.gameObject.layer = 13;
                }

                Enviro.TeamBasedColor.Instance.UpdateColors(nv_Team.Value);
                Settings.GameSettingsManager.Instance.ApplySettings();
            }

            // Disable / Enable
            Controller.isOwner = IsOwner;

            foreach (GameObject go in DisableObjects)
            {
                go.SetActive(IsOwner);
            }
        }
示例#2
0
    private void UpdateActivity()
    {
        var activity = new Discord.Activity();

        activity.State             = "In " + GetSceneName();
        activity.Assets.LargeImage = GetSceneName(true);
        activity.Assets.LargeText  = GetSceneName();

        if (NetworkingManager.Singleton.IsClient)
        {
            activity.Details = string.Format("{0} ({1})", GetSceneName(), Enum.GetName(typeof(Game.Game.GameModes), Game.Game.Instance.Mode));
            activity.State   = "In Match";

            if (Player.Networker.Instance != null)
            {
                Player.Networker a = Player.Networker.Instance;
                activity.Assets.SmallImage = a.nv_Team.Value == 2 ? "beta" : "alpha";
                activity.Assets.SmallText  = a.nv_Team.Value == 2 ? "Team Beta" : "Team Alpha";
            }

            activity.Party.Size.CurrentSize = NetworkingManager.Singleton.ConnectedClientsList.Count;
            activity.Party.Size.MaxSize     = 12;//DB_API.Match.PlayerLimit
        }

        activityManager.UpdateActivity(activity, callback => { Debug.Log("Discord: " + callback); });
    }