/// <summary> /// Callback for being called when clicked OK button on input configuration /// phase. Sets new Input configuration to current player's wrapper. /// </summary> public void OnClickInputOKButton() { // Create input Player.Input input = new Player.Input(); // Set input keys input.SetKey(Player.Input.Key.Left, m_inputKeyButtons[0].text); input.SetKey(Player.Input.Key.Right, m_inputKeyButtons[1].text); input.SetKey(Player.Input.Key.Action, m_inputKeyButtons[2].text); // Add input to current player GetCurrentPlayerObject().SetInput(input); InputPhase.SetActive(false); Finish(); }