public PlayerFactory(int classChoiceLevel, int levelCap) { this.classChoiceLevel = classChoiceLevel; this.levelCap = levelCap; this.charClassConverter = new CharClassConverter(classChoiceLevel, levelCap); this.charClassRepository = new LegacyCharClassRepository(classChoiceLevel, levelCap); this.observers = new HashSet <ILevelObserver>(); }
public void Save(IPlayer player) { if (!PLAYER_SET.Contains(player)) { IPlayer pl = PLAYER_SET.SingleOrDefault(p => { return(p.Name.Equals(player.Name)); }); if (pl != null) { PLAYER_SET.Remove(pl); } PLAYER_SET.Add(player); } CharClassConverter ccc = new CharClassConverter(classChoiceLevel, levelCap); KeyValuePair <CharClass, int> char_xp = ccc.Convert(player.CharClass); LEGACY_USER_CHAR_CLASS[player.Name] = char_xp.Key; LEGACY_USER_COINS[player.Name] = player.Coins; LEGACY_USER_XP[player.Name] = char_xp.Value; }
public LegacyCharClassRepository(int classChoiceLevel, int levelCap) { charClassConverter = new CharClassConverter(classChoiceLevel, levelCap); }