/// <summary> /// Load action /// </summary> /// <param name="stream"></param> private static void Load(Stream stream) { using (BinaryReader br = new BinaryReader(stream)) { _current = new Progress.Data(br.ReadInt32()); _current.Score = br.ReadInt32(); } }
/// <summary> /// Loads a default instance /// </summary> private static void LoadDefault(Int32 serialNumber) { _current = new Progress.Data(serialNumber) { SessionScore = 0, Score = 0, }; // Saves the default instance Save(); }
/// <summary> /// Initialization /// </summary> /// <param name="game"></param> public static void Initialize(Game game) { _fileManager = (FileManager)game.Services.GetService(typeof(FileManager)); _current = new Data(0); }