public static void Draw() { GUILayout.Space(10); EditorGUILayout.BeginVertical(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("<", GUILayout.Width(20))) { PlayModeTools.curProvince = -1; return; } EditorGUILayout.LabelField("", GUILayout.Width(400)); EditorGUILayout.LabelField(PlayModeTools.pData.name + "玩法编辑", GUILayout.Width(400)); EditorGUILayout.EndHorizontal(); GUILayout.Space(10); HeadState state = HeadState.Nomal; scroll = GUILayout.BeginScrollView(scroll); for (int i = 0; i < PlayModeTools.pData.configs.Count; i++) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(GUILayout.Width(490)); if (editIndex == i) { state = HeadState.Edit; } else { state = HeadState.Nomal; } if (DrawItemHeader(PlayModeTools.pData.configs[i], ref state, i)) { // if(i == 0) // Debug.Log(state); switch (state) { case HeadState.Nomal: editIndex = i; locationName = string.Empty; break; default: editIndex = i; if (i < PlayModeTools.pData.configs.Count) { DrawItem(PlayModeTools.pData.configs[i]); } break; } } EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); } GUILayout.EndScrollView(); GUILayout.Space(5); EditorGUILayout.BeginHorizontal(); //createLocationName = EditorGUILayout.TextField(createLocationName,GUILayout.Width(200)); if (GUILayout.Button("+", "OL Titlemid", GUILayout.Width(PlayModeEditorWindow.window.maxSize.x))) { PlayModeConfig config = new PlayModeConfig(); config.key = PlayModeTools.pData.GetConfigNextId(); config.value = "新增的地区"; PlayModeTools.pData.configs.Add(config); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal("TextArea", GUILayout.MinHeight(100)); EditorGUILayout.BeginVertical(GUILayout.Width(85)); EditorGUILayout.LabelField(" ", GUILayout.Width(85)); EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(GUILayout.Width(100)); EditorGUILayout.LabelField(" ", GUILayout.Width(5), GUILayout.Height(25)); if (GUILayout.Button("手动保存", GUILayout.Width(100), GUILayout.Height(50))) { PlayModeTools.SortData(); if (EditorUtility.DisplayDialog("提示", "已手动保存!", "知道了")) //显示对话框 { } } EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(GUILayout.Width(100)); EditorGUILayout.LabelField(" ", GUILayout.Width(5), GUILayout.Height(25)); if (GUILayout.Button("生成Lua配置", GUILayout.Width(100), GUILayout.Height(50))) { PlayModeTools.ExportLuaScript(); if (EditorUtility.DisplayDialog("提示", "已生成全国与省份配置!", "确定")) //显示对话框 { } } EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(GUILayout.Width(100)); EditorGUILayout.LabelField(" ", GUILayout.Width(5), GUILayout.Height(25)); if (GUILayout.Button("生成本省Lua配置", GUILayout.Width(100), GUILayout.Height(50))) { PlayModeTools.ExportPlayModeLuaScript(); if (EditorUtility.DisplayDialog("提示", "已导出本省Lua文件至" + PlayModeTools.luaPath, "确定")) //显示对话框 { } } EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(GUILayout.Width(75)); EditorGUILayout.LabelField(" ", GUILayout.Width(75)); EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); }
public static void Draw() //Dictionary<,string,ProvinceData> Draw() { GUILayout.Space(10); EditorGUILayout.BeginVertical(); EditorGUILayout.BeginHorizontal(); PlayModeTools.data.isLocal = EditorGUILayout.ToggleLeft("单省包", PlayModeTools.data.isLocal, GUILayout.Width(100)); int lableWidth = 300; if (PlayModeTools.data.isLocal && PlayModeTools.provinceNames.Count > 0) { lableWidth = 200; int selectIndex = PlayModeTools.provinceNames.IndexOf(PlayModeTools.data.configs.Find(a => a.key == PlayModeTools.data.localId).name); int index = selectIndex; selectIndex = EditorGUILayout.Popup(selectIndex, PlayModeTools.provinceNames.ToArray(), GUILayout.Width(100)); if (index != selectIndex) { PlayModeTools.data.localId = PlayModeTools.data.configs.Find(a => a.name == PlayModeTools.provinceNames[selectIndex]).key; } } EditorGUILayout.LabelField("", GUILayout.Width(lableWidth)); EditorGUILayout.LabelField("省份编辑", GUILayout.Width(60)); EditorGUILayout.EndHorizontal(); scroll = GUILayout.BeginScrollView(scroll); { HeadState state = HeadState.Nomal; for (int i = 0; i < PlayModeTools.data.configs.Count; i++) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(GUILayout.Width(490)); if (editIndex == i) { state = HeadState.Edit; } else { state = HeadState.Nomal; } if (DrawItemHeader(PlayModeTools.data.configs[i], ref state, i)) { // if(i == 0) // Debug.Log(state); switch (state) { case HeadState.Nomal: editIndex = i; break; default: editIndex = i; if (i < PlayModeTools.data.configs.Count) { DrawItem(PlayModeTools.data.configs[i], i); } break; } } EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); } GUILayout.EndScrollView(); GUILayout.Space(5); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+", "OL Titlemid", GUILayout.Width(PlayModeEditorWindow.window.maxSize.x))) { ProvinceData config = new ProvinceData(); config.key = PlayModeTools.data.GetConfigNextId(); config.name = "新增的省份"; config.shortName = "新省"; config.gameName = "NewProvince"; config.configs.Add(PublicConfig.instance.GetClone()); PlayModeTools.data.configs.Add(config); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal("TextArea", GUILayout.MinHeight(100)); EditorGUILayout.BeginVertical(GUILayout.Width(85)); EditorGUILayout.LabelField(" ", GUILayout.Width(85)); EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(GUILayout.Width(100)); EditorGUILayout.LabelField(" ", GUILayout.Width(5), GUILayout.Height(25)); if (GUILayout.Button("手动保存", GUILayout.Width(100), GUILayout.Height(50))) { PlayModeTools.SaveData(); if (EditorUtility.DisplayDialog("提示", "已手动保存!", "知道了")) //显示对话框 { } } EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(GUILayout.Width(100)); EditorGUILayout.LabelField(" ", GUILayout.Width(5), GUILayout.Height(25)); if (GUILayout.Button("生成Lua配置", GUILayout.Width(100), GUILayout.Height(50))) { PlayModeTools.ExportLuaScript(); if (EditorUtility.DisplayDialog("提示", "已生成全国与省份配置!", "确定")) //显示对话框 { } } EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(GUILayout.Width(100)); EditorGUILayout.LabelField(" ", GUILayout.Width(5), GUILayout.Height(25)); if (GUILayout.Button("生成全国Lua配置", GUILayout.Width(100), GUILayout.Height(50))) { PlayModeTools.ExportProvinceLuaScript(); if (EditorUtility.DisplayDialog("提示", "已导出全国Lua文件至" + PlayModeTools.provinceLuaPath, "确定")) //显示对话框 { } } EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(GUILayout.Width(75)); EditorGUILayout.LabelField(" ", GUILayout.Width(75)); EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); } EditorGUILayout.EndVertical(); }