protected Client(string gamePlugin, string gameVersion, IMessageSerializationHandler messageSerializationHandler) { ClientState = ClientState.Disconnected; _clientGameObject = new GameObject("Playgen.PhotonClient", typeof(DontDestroyOnLoad)); _photonClientWrapper = _clientGameObject.AddComponent <PhotonClientWrapper>(); _photonClientWrapper.Initialize(gameVersion, gamePlugin); _messageSerializationHandler = messageSerializationHandler; _photonClientWrapper.ConnectedEvent += OnConnected; _photonClientWrapper.DisconnectedEvent += OnDisconnected; _photonClientWrapper.JoinedRoomEvent += OnJoinedRoom; _photonClientWrapper.LeftRoomEvent += OnLeftRoom; _photonClientWrapper.ExceptionEvent += OnException; }
public ClientRoom(PhotonClientWrapper photonClientWrapper, IMessageSerializationHandler messageSerializationHandler, Action <ClientRoom <TPlayer> > initializedCallback) { _photonClientWrapper = photonClientWrapper; _initializedCallback = initializedCallback; Messenger = new Messenger(messageSerializationHandler, photonClientWrapper); Logger.SetMessenger(Messenger); Logger.PlayerPhotonId = photonClientWrapper.Player.ID; Messenger.Subscribe((int)Channels.Players, ProcessPlayersMessage); //if (VoiceSettings.Instance.Enabled) //{ _voiceClient = new VoiceClient(); //} Players = new List <TPlayer>(); _photonClientWrapper.EventRecievedEvent += OnRecievedEvent; Logger.LogDebug("Created ClientRoom"); }
protected abstract TClientRoom CreateClientRoom(PhotonClientWrapper photonClientWrapper, IMessageSerializationHandler messageSerializationHandler, Action <ClientRoom <TPlayer> > initializedCallback);