private void MoveToUserCallback(ServerModels.MoveItemToUserFromCharacterResult moveResult) { GetUserInventory_C(); GetCharacterInventory_C(); }
private void GetCharacterItemsCallback_S(ServerModels.GetCharacterInventoryResult getResult) { sb.Length = 0; for (int i = 0; i < getResult.Inventory.Count; i++) { if (i != 0) sb.Append(", "); sb.Append(getResult.Inventory[i].DisplayName); } charInventory = sb.ToString(); }
private void SubtractCharVcCallback(ServerModels.ModifyCharacterVirtualCurrencyResult addResult) { }
private void GrantCharacterItemCallback(ServerModels.GrantItemsToCharacterResult grantResult) { // You could theoretically keep your local inventory up-to-date with the diff information, but it's safer to have the full list: GetCharacterInventory_C(); }
private void AddCharVcCallback(ServerModels.ModifyUserVirtualCurrencyResult addResult) { }