示例#1
0
 private void MoveToUserCallback(ServerModels.MoveItemToUserFromCharacterResult moveResult)
 {
     GetUserInventory_C();
     GetCharacterInventory_C();
 }
示例#2
0
 private void GetCharacterItemsCallback_S(ServerModels.GetCharacterInventoryResult getResult)
 {
     sb.Length = 0;
     for (int i = 0; i < getResult.Inventory.Count; i++)
     {
         if (i != 0)
             sb.Append(", ");
         sb.Append(getResult.Inventory[i].DisplayName);
     }
     charInventory = sb.ToString();
 }
示例#3
0
 private void SubtractCharVcCallback(ServerModels.ModifyCharacterVirtualCurrencyResult addResult)
 {
 }
示例#4
0
 private void GrantCharacterItemCallback(ServerModels.GrantItemsToCharacterResult grantResult)
 {
     // You could theoretically keep your local inventory up-to-date with the diff information, but it's safer to have the full list:
     GetCharacterInventory_C();
 }
示例#5
0
 private void AddCharVcCallback(ServerModels.ModifyUserVirtualCurrencyResult addResult)
 {
 }