/// <summary> /// Retrieves the specified character's current inventory of virtual goods /// </summary> public static void GetCharacterInventory(GetCharacterInventoryRequest request, GetCharacterInventoryCallback resultCallback, ErrorCallback errorCallback) { if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception ("Must have PlayFabSettings.DeveloperSecretKey set to call this method"); string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<string,string> callback = delegate(string responseStr, string errorStr) { GetCharacterInventoryResult result = null; PlayFabError error = null; ResultContainer<GetCharacterInventoryResult>.HandleResults(responseStr, errorStr, out result, out error); if(error != null && errorCallback != null) { errorCallback(error); } if(result != null) { if(resultCallback != null) { resultCallback(result); } } }; PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Server/GetCharacterInventory", serializedJSON, "X-SecretKey", PlayFabSettings.DeveloperSecretKey, callback); }
private void GetCharacterInventory_S() { var getRequest = new ServerModels.GetCharacterInventoryRequest(); getRequest.PlayFabId = pfLoginExample.playFabId; getRequest.CharacterId = characterId; PlayFabServerAPI.GetCharacterInventory(getRequest, GetCharacterItemsCallback_S, SharedFailCallback("GetCharacterInventory_S")); }
/// <summary> /// Retrieves the specified character's current inventory of virtual goods /// </summary> public static async Task<PlayFabResult<GetCharacterInventoryResult>> GetCharacterInventoryAsync(GetCharacterInventoryRequest request) { if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception ("Must have PlayFabSettings.DeveloperSecretKey set to call this method"); object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Server/GetCharacterInventory", request, "X-SecretKey", PlayFabSettings.DeveloperSecretKey); if(httpResult is PlayFabError) { PlayFabError error = (PlayFabError)httpResult; if (PlayFabSettings.GlobalErrorHandler != null) PlayFabSettings.GlobalErrorHandler(error); return new PlayFabResult<GetCharacterInventoryResult> { Error = error, }; } string resultRawJson = (string)httpResult; var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings); var resultData = serializer.Deserialize<PlayFabJsonSuccess<GetCharacterInventoryResult>>(new JsonTextReader(new StringReader(resultRawJson))); GetCharacterInventoryResult result = resultData.data; return new PlayFabResult<GetCharacterInventoryResult> { Result = result }; }