public void OnPurchaseSucceeded(Purchase purchase) { if (AudioManager.instance.sfxEnabled) this.GetComponent<AudioSource>().Play(); Debug.Log("OnPurchaseSucceeded"); OpenIAB.consumeProduct(purchase); ValidateGooglePlayPurchaseRequest request = new ValidateGooglePlayPurchaseRequest(); request.ReceiptJson = purchase.OriginalJson; request.Signature = purchase.Signature; PlayFabClientAPI.ValidateGooglePlayPurchase(request, OnValidateCompleted, OnValidateError); // calling this before validation? UpdateUserDataRequest dataRequest = new UpdateUserDataRequest(); dataRequest.Data = new Dictionary<string, string>(); dataRequest.Data.Add(GameConstants.boughtSheKey, "true"); dataRequest.Permission = UserDataPermission.Public; PlayFabClientAPI.UpdateUserData(dataRequest, OnDataUpdateCompleted, OnDataUpdateError); AccountManager.instance.BuyShe(); }
/// <summary> /// Validates a Google Play purchase and gives the corresponding item to the player. /// </summary> public static void ValidateGooglePlayPurchase(ValidateGooglePlayPurchaseRequest request, ValidateGooglePlayPurchaseCallback resultCallback, ErrorCallback errorCallback) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<string,string> callback = delegate(string responseStr, string errorStr) { ValidateGooglePlayPurchaseResult result = null; PlayFabError error = null; ResultContainer<ValidateGooglePlayPurchaseResult>.HandleResults(responseStr, errorStr, out result, out error); if(error != null && errorCallback != null) { errorCallback(error); } if(result != null) { if(resultCallback != null) { resultCallback(result); } } }; PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/ValidateGooglePlayPurchase", serializedJSON, "X-Authorization", AuthKey, callback); }
/// <summary> /// Validates a Google Play purchase and gives the corresponding item to the player. /// </summary> public static void ValidateGooglePlayPurchase(ValidateGooglePlayPurchaseRequest request, ProcessApiCallback<ValidateGooglePlayPurchaseResult> resultCallback, ErrorCallback errorCallback, object customData = null) { if (_authKey == null) throw new Exception("Must be logged in to call this method"); string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy); Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer) { ResultContainer<ValidateGooglePlayPurchaseResult>.HandleResults(requestContainer, resultCallback, errorCallback, null); }; PlayFabHTTP.Post("/Client/ValidateGooglePlayPurchase", serializedJson, "X-Authorization", _authKey, callback, request, customData); }
/// <summary> /// Validates a Google Play purchase and gives the corresponding item to the player. /// </summary> public static async Task<PlayFabResult<ValidateGooglePlayPurchaseResult>> ValidateGooglePlayPurchaseAsync(ValidateGooglePlayPurchaseRequest request) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Client/ValidateGooglePlayPurchase", request, "X-Authorization", AuthKey); if(httpResult is PlayFabError) { PlayFabError error = (PlayFabError)httpResult; if (PlayFabSettings.GlobalErrorHandler != null) PlayFabSettings.GlobalErrorHandler(error); return new PlayFabResult<ValidateGooglePlayPurchaseResult> { Error = error, }; } string resultRawJson = (string)httpResult; var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings); var resultData = serializer.Deserialize<PlayFabJsonSuccess<ValidateGooglePlayPurchaseResult>>(new JsonTextReader(new StringReader(resultRawJson))); ValidateGooglePlayPurchaseResult result = resultData.data; return new PlayFabResult<ValidateGooglePlayPurchaseResult> { Result = result }; }