/// <summary> /// Uses the supplied OAuth code to refresh the internally cached player PSN auth token /// </summary> public static void RefreshPSNAuthToken(RefreshPSNAuthTokenRequest request, RefreshPSNAuthTokenCallback resultCallback, ErrorCallback errorCallback) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); string serializedJSON = JsonWriter.Serialize (request, Util.GlobalJsonWriterSettings); Action<string,string> callback = delegate(string responseStr, string errorStr) { EmptyResult result = null; PlayFabError error = null; ResultContainer<EmptyResult>.HandleResults(responseStr, errorStr, out result, out error); if(error != null && errorCallback != null) { errorCallback(error); } if(result != null) { if(resultCallback != null) { resultCallback(result); } } }; PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/RefreshPSNAuthToken", serializedJSON, "X-Authorization", AuthKey, callback); }
/// <summary> /// Uses the supplied OAuth code to refresh the internally cached player PSN auth token /// </summary> public static void RefreshPSNAuthToken(RefreshPSNAuthTokenRequest request, RefreshPSNAuthTokenCallback resultCallback, ErrorCallback errorCallback, object customData = null) { if (_authKey == null) throw new Exception("Must be logged in to call this method"); string serializedJson = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer) { ResultContainer<EmptyResult>.HandleResults(requestContainer, resultCallback, errorCallback, null); }; PlayFabHTTP.Post("/Client/RefreshPSNAuthToken", serializedJson, "X-Authorization", _authKey, callback, request, customData); }