protected IEnumerator userDataQuerry(GetUserDataRequest request) { wait = true; PlayFabClientAPI.GetUserData(request, (result) => { Debug.Log("Got user data:"); if ((result.Data == null) || (result.Data.Count == 0)) { Debug.Log("No user data available"); } else { succesfullUserDataQuerry(result); } querrySuccesfull = true; wait = false; }, (error) => { failedUserDataQuerry(error); this.error = error; querrySuccesfull = false; wait = false; }); while (wait) { yield return null; } }
void GetUserData() { GetUserDataRequest request = new GetUserDataRequest() { PlayFabId = PlayFabId, Keys = null }; PlayFabClientAPI.GetUserData(request,(result) => { Debug.Log("Got user data:"); if ((result.Data == null) || (result.Data.Count == 0)) { Debug.Log("No user data available"); } else { // foreach (var item in result.Data) { // Debug.Log(" " + item.Key + " == " + item.Value.Value); // } // // Debug.Log(" " + result.Data["win"].Value); player_name = result.Data["name"].Value; } }, (error) => { Debug.Log("Got error retrieving user data:"); Debug.Log(error.ErrorMessage); }); }
///GetUserData() /// <summary> /// Retrieves UserData from PlayFab. /// </summary> /// Pre-Condition: Must be signed into a PlayFab account. /// Post-Condition: The Data from the PlayFab account will be retrieved. public static void GetUserData() { if (_playFabId == null) return; //PlayFab API call requires a request to retrieve data. var GetUserDataRequest = new PlayFab.ClientModels.GetUserDataRequest(){ PlayFabId = _playFabId }; //PlayFab API call to retrieve data from the PlayFab account. PlayFabClientAPI.GetUserData(GetUserDataRequest, (result) => { Debug.Log(_playFabId + "GetUserDataRequest"); foreach (var entry in result.Data) { Debug.Log(entry.Key + ": " + entry.Value.Value); //This will be used for Clear Data. _Key.Add(entry.Key); } DataResult.Invoke(result); }, (error) => { Debug.Log(_playFabId); Debug.Log("Error: GetUserData()"); Debug.Log(error.ErrorMessage); } ); }
public override IEnumerator makeQuerry() { GetUserDataRequest request = new GetUserDataRequest() { Keys = new List<string>() { "DeckList" } }; yield return userDataQuerry(request); }
/// <summary> /// 사용자의 정보 불러오기 /// </summary> public void Getdata(string myId) { //myId 를 이용해서 플레이팹에서 나의 정보를 불러올수 있다. var request = new PlayFab.ClientModels.GetUserDataRequest() { PlayFabId = myId }; PlayFabClientAPI.GetUserData(request, OnGetdataSuccess, OnGetdataFail); }
public void Populate(PlayerLeaderboardEntry myInfo) { positionTxt.text = (myInfo.Position + 1).ToString(); nameTxt.text = myInfo.DisplayName; killsTxt.text = myInfo.StatValue + " kills"; GetUserDataRequest request = new GetUserDataRequest(); request.PlayFabId = myInfo.PlayFabId; request.Keys = new List<string>(); request.Keys.Add(GameConstants.facebookPictureKey); PlayFabClientAPI.GetUserData(request, OnPlayerInfoLoaded, OnPlayerInfoLoadError); }
/// <summary> /// /// </summary> /// <param name="_dataKeys"></param> /// <param name="_playerDataResult"></param> /// <param name="_playerDataResultError"></param> public static void GetPlayerReadOnlyData(List <string> _dataKeys, Action <PlayFab.ClientModels.GetUserDataResult> _playerDataResult, Action _playerDataResultError = null) { var request = new PlayFab.ClientModels.GetUserDataRequest { Keys = _dataKeys }; PlayFabClientAPI.GetUserReadOnlyData(request, _playerDataResult, _OnError => { if (_playerDataResultError != null) { _playerDataResultError(); } }); }
public override IEnumerator makeQuerry() { GetUserDataRequest request = new GetUserDataRequest() { Keys = new List<string>() { "UserName", "Currency", "IsPremium", "PremiumCredit", "StoreDeckNameList", "DeckList" } }; yield return userDataQuerry(request); }
public override void Setup() { base.Setup(); this.OnEvent<LoginPlayfabUser>().Subscribe(_ => { PlayFabClientAPI.LoginWithPlayFab(new LoginWithPlayFabRequest() { TitleId = Title_Id, Username = _.Username, Password = _.Password },result => { GetUserDataRequest request = new GetUserDataRequest() { }; PlayFabClientAPI.GetUserData(request, userDataResult => { Data = userDataResult.Data; }, null, null); },null); }); }
/// <summary> /// Retrieves the title-specific custom data for the user which can only be read by the client /// </summary> public static void GetUserReadOnlyData(GetUserDataRequest request, ProcessApiCallback<GetUserDataResult> resultCallback, ErrorCallback errorCallback, object customData = null) { if (_authKey == null) throw new Exception("Must be logged in to call this method"); string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy); Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer) { ResultContainer<GetUserDataResult>.HandleResults(requestContainer, resultCallback, errorCallback, null); }; PlayFabHTTP.Post("/Client/GetUserReadOnlyData", serializedJson, "X-Authorization", _authKey, callback, request, customData); }
public void Start() { GetUserDataRequest request = new GetUserDataRequest (); if (PlayFabData.AuthKey != null) PlayFabClientAPI.GetUserData (request, LoadPlayerData, OnPlayFabError); InvokeRepeating("SavePlayerState", 10, 10); }
public void UserDataApi() { int testCounterValueExpected, testCounterValueActual; var getRequest = new GetUserDataRequest(); PlayFabClientAPI.GetUserData(getRequest, GetUserDataCallback, SharedErrorCallback); WaitForApiCalls(); UUnitAssert.Equals("User Data Received", lastReceivedMessage); int.TryParse(testCounterReturn.Value, out testCounterValueExpected); testCounterValueExpected = (testCounterValueExpected + 1) % 100; // This test is about the expected value changing - but not testing more complicated issues like bounds var updateRequest = new UpdateUserDataRequest(); updateRequest.Data = new Dictionary<string, string>(); updateRequest.Data[TEST_DATA_KEY] = testCounterValueExpected.ToString(); PlayFabClientAPI.UpdateUserData(updateRequest, UpdateUserDataCallback, SharedErrorCallback); WaitForApiCalls(); UUnitAssert.StringEquals("User Data Updated", lastReceivedMessage); getRequest = new GetUserDataRequest(); PlayFabClientAPI.GetUserData(getRequest, GetUserDataCallback, SharedErrorCallback); WaitForApiCalls(); UUnitAssert.StringEquals("User Data Received", lastReceivedMessage); int.TryParse(testCounterReturn.Value, out testCounterValueActual); UUnitAssert.IntEquals(testCounterValueExpected, testCounterValueActual); DateTime timeUpdated = testCounterReturn.LastUpdated; DateTime minTest = DateTime.UtcNow - TimeSpan.FromMinutes(5); DateTime maxTest = DateTime.UtcNow + TimeSpan.FromMinutes(5); UUnitAssert.True(minTest <= timeUpdated && timeUpdated <= maxTest); // UnityEngine.Debug.Log((DateTime.UtcNow - timeUpdated).TotalSeconds); UUnitAssert.True(Math.Abs((DateTime.UtcNow - timeUpdated).TotalMinutes) < 5); // Make sure that this timestamp is recent - This must also account for the difference between local machine time and server time }
private void LoadUserData(string authKey = null) { GetUserDataRequest request = new GetUserDataRequest (); PlayFabClientAPI.GetUserData (request, SetPlayerData, OnPlayFabError); }
//get user data by keys public void GetUserDataByKey (string key) { List<string> lstKey = new List<string> (); lstKey.Add (key); GetUserDataRequest request = new GetUserDataRequest () { PlayFabId = CustomIDLogin, Keys = lstKey }; PlayFabClientAPI.GetUserData (request, (result) => { Debug.Log ("Got user data:"); if ((result.Data == null) || (result.Data.Count == 0)) { Debug.Log ("No user data available"); } else { foreach (var item in result.Data) { Debug.Log (" " + item.Key + " == " + item.Value.Value); // DemoUI.instance.txtdemo.text += "\n" + " " + item.Key + " == " + item.Value.Value; } } }, (error) => { Debug.Log ("Got error retrieving user data:"); Debug.Log (error.ErrorMessage); }); }
public void UserDataApi(UUnitTestContext testContext) { if (!TITLE_CAN_UPDATE_SETTINGS) { testContext.EndTest(UUnitFinishState.SKIPPED, "This title cannot update statistics from the client"); return; } var getRequest = new GetUserDataRequest(); PlayFabClientAPI.GetUserData(getRequest, PlayFabUUnitUtils.ApiCallbackWrapper<GetUserDataResult>(testContext, GetUserDataCallback1), SharedErrorCallback, testContext); }
public void UserDataApi() { string TEST_KEY = "testCounter"; ClientModels.UserDataRecord testCounter; int testCounterValueExpected, testCounterValueActual; var getRequest = new ClientModels.GetUserDataRequest(); var getDataTask1 = PlayFabClientAPI.GetUserDataAsync(getRequest); getDataTask1.Wait(); UUnitAssert.Null(getDataTask1.Result.Error, "UserData should have been retrieved from Api call"); UUnitAssert.NotNull(getDataTask1.Result.Result, "UserData should have been retrieved from Api call"); UUnitAssert.NotNull(getDataTask1.Result.Result.Data, "UserData should have been retrieved from Api call"); if (!getDataTask1.Result.Result.Data.TryGetValue(TEST_KEY, out testCounter)) { testCounter = new ClientModels.UserDataRecord(); testCounter.Value = "0"; } int.TryParse(testCounter.Value, out testCounterValueExpected); testCounterValueExpected = (testCounterValueExpected + 1) % 100; // This test is about the expected value changing - but not testing more complicated issues like bounds var updateRequest = new ClientModels.UpdateUserDataRequest(); updateRequest.Data = new Dictionary<string, string>(); updateRequest.Data[TEST_KEY] = testCounterValueExpected.ToString(); var updateTask = PlayFabClientAPI.UpdateUserDataAsync(updateRequest); updateTask.Wait(); // The update doesn't return anything interesting except versionID. It's better to just re-call GetUserData again below to verify the update UUnitAssert.Null(updateTask.Result.Error, "UpdateUserData call failed"); UUnitAssert.NotNull(updateTask.Result.Result, "UpdateUserData call failed"); getRequest = new ClientModels.GetUserDataRequest(); var getDataTask2 = PlayFabClientAPI.GetUserDataAsync(getRequest); getDataTask2.Wait(); UUnitAssert.Null(getDataTask2.Result.Error, "UserData should have been retrieved from Api call"); UUnitAssert.NotNull(getDataTask2.Result.Result, "UserData should have been retrieved from Api call"); UUnitAssert.NotNull(getDataTask2.Result.Result.Data, "UserData should have been retrieved from Api call"); getDataTask2.Result.Result.Data.TryGetValue(TEST_KEY, out testCounter); UUnitAssert.NotNull(testCounter, "The updated UserData was not found in the Api results"); int.TryParse(testCounter.Value, out testCounterValueActual); UUnitAssert.Equals(testCounterValueExpected, testCounterValueActual); var timeUpdated = testCounter.LastUpdated; var testMin = DateTime.UtcNow - TimeSpan.FromMinutes(5); var testMax = testMin + TimeSpan.FromMinutes(10); UUnitAssert.True(testMin <= timeUpdated && timeUpdated <= testMax); }
/// <summary> /// Retrieves the title-specific custom data for the user which can only be read by the client /// </summary> public static async Task<PlayFabResult<GetUserDataResult>> GetUserReadOnlyDataAsync(GetUserDataRequest request) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Client/GetUserReadOnlyData", request, "X-Authorization", AuthKey); if(httpResult is PlayFabError) { PlayFabError error = (PlayFabError)httpResult; if (PlayFabSettings.GlobalErrorHandler != null) PlayFabSettings.GlobalErrorHandler(error); return new PlayFabResult<GetUserDataResult> { Error = error, }; } string resultRawJson = (string)httpResult; var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings); var resultData = serializer.Deserialize<PlayFabJsonSuccess<GetUserDataResult>>(new JsonTextReader(new StringReader(resultRawJson))); GetUserDataResult result = resultData.data; return new PlayFabResult<GetUserDataResult> { Result = result }; }
/// <summary> /// Retrieves the publisher-specific custom data for the user which is readable and writable by the client /// </summary> public static void GetUserPublisherData(GetUserDataRequest request, GetUserPublisherDataCallback resultCallback, ErrorCallback errorCallback, object customData = null) { if (_authKey == null) throw new Exception("Must be logged in to call this method"); string serializedJson = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer) { ResultContainer<GetUserDataResult>.HandleResults(requestContainer, resultCallback, errorCallback, null); }; PlayFabHTTP.Post("/Client/GetUserPublisherData", serializedJson, "X-Authorization", _authKey, callback, request, customData); }
/// <summary> /// Retrieves the title-specific custom data for the user which can only be read by the client /// </summary> public static void GetUserReadOnlyData(GetUserDataRequest request, GetUserReadOnlyDataCallback resultCallback, ErrorCallback errorCallback) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<string,string> callback = delegate(string responseStr, string errorStr) { GetUserDataResult result = null; PlayFabError error = null; ResultContainer<GetUserDataResult>.HandleResults(responseStr, errorStr, out result, out error); if(error != null && errorCallback != null) { errorCallback(error); } if(result != null) { if(resultCallback != null) { resultCallback(result); } } }; PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/GetUserReadOnlyData", serializedJSON, "X-Authorization", AuthKey, callback); }
void GetUserData() { GetUserDataRequest request = new GetUserDataRequest() { PlayFabId = PlayFabId, Keys = null }; PlayFabClientAPI.GetUserData(request,(result) => { Debug.Log("Got user data:"); if ((result.Data == null) || (result.Data.Count == 0)) { Debug.Log("No user data available"); } else { win = int.Parse(result.Data["win"].Value); lose = int.Parse(result.Data["lose"].Value); Debug.Log("WIN: " + win + ", LOSE: " + lose); } }, (error) => { Debug.Log("Got error retrieving user data:"); Debug.Log(error.ErrorMessage); }); }
private void UpdateUserDataCallback(UpdateUserDataResult result) { var testContext = (UUnitTestContext)result.CustomData; var getRequest = new GetUserDataRequest(); PlayFabClientAPI.GetUserData(getRequest, PlayFabUUnitUtils.ApiCallbackWrapper<GetUserDataResult>(testContext, GetUserDataCallback2), SharedErrorCallback, testContext); }
////// GET USER DATA public static void get_user_data (){ GetUserDataRequest request = new GetUserDataRequest(); PlayFabClientAPI.GetUserData(request,get_user_data_successful,get_user_data_failed); }
//Gets specific user's room name public static void GetUserRoomName(string playFabId) { var request = new GetUserDataRequest() { PlayFabId = playFabId }; PlayFabClientAPI.GetUserData(request, (result) => { PlayFabDataStore.friendsCurrentRoomName = result.Data["RoomName"].Value; Debug.Log(result.Data["RoomName"].Value); }, (error) => { Debug.Log("Can't get Room Name"); Debug.Log(error.ErrorMessage); Debug.Log(error.ErrorDetails); }); }
//get user data public void GetUserData (Action<Dictionary<string,string>> action) { GetUserDataRequest request = new GetUserDataRequest () { PlayFabId = CustomIDLogin, Keys = null }; //PlayFabClientAPI.lead //PlayFabClientAPI.Upda PlayFabClientAPI.GetUserData (request, (result) => { Debug.Log ("Got user data:"); if ((result.Data == null) || (result.Data.Count == 0)) { Debug.Log ("No user data available"); } else { Dictionary<string,string> lstValueData = new Dictionary<string, string> (); foreach (var item in result.Data) { lstValueData.Add (item.Key, item.Value.Value); } action (lstValueData); } }, (error) => { Debug.Log ("Got error retrieving user data:"); Debug.Log (error.ErrorMessage); }); }