/// <summary> /// Retrieves a list of ranked users for the given statistic, centered on the currently signed-in user /// </summary> public static void GetLeaderboardAroundCurrentUser(GetLeaderboardAroundCurrentUserRequest request, ProcessApiCallback<GetLeaderboardAroundCurrentUserResult> resultCallback, ErrorCallback errorCallback, object customData = null) { if (_authKey == null) throw new Exception("Must be logged in to call this method"); string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy); Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer) { ResultContainer<GetLeaderboardAroundCurrentUserResult>.HandleResults(requestContainer, resultCallback, errorCallback, null); }; PlayFabHTTP.Post("/Client/GetLeaderboardAroundCurrentUser", serializedJson, "X-Authorization", _authKey, callback, request, customData); }
/// <summary> /// Retrieves a list of ranked users for the given statistic, centered on the currently signed-in user /// </summary> public static void GetLeaderboardAroundCurrentUser(GetLeaderboardAroundCurrentUserRequest request, GetLeaderboardAroundCurrentUserCallback resultCallback, ErrorCallback errorCallback) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<string,string> callback = delegate(string responseStr, string errorStr) { GetLeaderboardAroundCurrentUserResult result = null; PlayFabError error = null; ResultContainer<GetLeaderboardAroundCurrentUserResult>.HandleResults(responseStr, errorStr, out result, out error); if(error != null && errorCallback != null) { errorCallback(error); } if(result != null) { if(resultCallback != null) { resultCallback(result); } } }; PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/GetLeaderboardAroundCurrentUser", serializedJSON, "X-Authorization", AuthKey, callback); }
public void LeaderBoard() { var clientRequest = new ClientModels.GetLeaderboardAroundCurrentUserRequest(); clientRequest.MaxResultsCount = 3; clientRequest.StatisticName = TEST_STAT_NAME; var clientTask = PlayFabClientAPI.GetLeaderboardAroundCurrentUserAsync(clientRequest); clientTask.Wait(); UUnitAssert.Null(clientTask.Result.Error, "Failed to get client leaderboard"); UUnitAssert.NotNull(clientTask.Result.Result, "Failed to get client leaderboard"); UUnitAssert.NotNull(clientTask.Result.Result.Leaderboard, "Failed to get client leaderboard"); UUnitAssert.True(clientTask.Result.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries."); var serverRequest = new ServerModels.GetLeaderboardAroundCharacterRequest(); serverRequest.MaxResultsCount = 3; serverRequest.StatisticName = TEST_STAT_NAME; serverRequest.CharacterId = characterId; serverRequest.PlayFabId = playFabId; var serverTask = PlayFabServerAPI.GetLeaderboardAroundCharacterAsync(serverRequest); clientTask.Wait(); UUnitAssert.Null(serverTask.Result.Error, "Failed to get server leaderboard"); UUnitAssert.NotNull(serverTask.Result.Result, "Failed to get server leaderboard"); UUnitAssert.NotNull(serverTask.Result.Result.Leaderboard, "Failed to get server leaderboard"); UUnitAssert.True(serverTask.Result.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries."); }
/// <summary> /// Retrieves a list of ranked users for the given statistic, centered on the currently signed-in user /// </summary> public static async Task<PlayFabResult<GetLeaderboardAroundCurrentUserResult>> GetLeaderboardAroundCurrentUserAsync(GetLeaderboardAroundCurrentUserRequest request) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Client/GetLeaderboardAroundCurrentUser", request, "X-Authorization", AuthKey); if(httpResult is PlayFabError) { PlayFabError error = (PlayFabError)httpResult; if (PlayFabSettings.GlobalErrorHandler != null) PlayFabSettings.GlobalErrorHandler(error); return new PlayFabResult<GetLeaderboardAroundCurrentUserResult> { Error = error, }; } string resultRawJson = (string)httpResult; var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings); var resultData = serializer.Deserialize<PlayFabJsonSuccess<GetLeaderboardAroundCurrentUserResult>>(new JsonTextReader(new StringReader(resultRawJson))); GetLeaderboardAroundCurrentUserResult result = resultData.data; return new PlayFabResult<GetLeaderboardAroundCurrentUserResult> { Result = result }; }
public void LeaderBoard() { var clientRequest = new ClientModels.GetLeaderboardAroundCurrentUserRequest(); clientRequest.MaxResultsCount = 3; clientRequest.StatisticName = TEST_STAT_NAME; var clientTask = Client.GetLeaderboardAroundCurrentUserAsync(clientRequest); try { clientTask.Wait(); } catch(Exception ex) { UUnitAssert.True(false, ex.Message); } UUnitAssert.NotNull(clientTask.Result, "Failed to get client leaderboard"); UUnitAssert.True(clientTask.Result.Count > 0, "Leaderboard does not contain enough entries."); var serverRequest = new ServerModels.GetLeaderboardAroundCharacterRequest(); serverRequest.MaxResultsCount = 3; serverRequest.StatisticName = TEST_STAT_NAME; serverRequest.CharacterId = characterId; serverRequest.PlayFabId = playFabId; var serverTask = Server.GetLeaderboardAroundCharacterAsync(serverRequest); try { clientTask.Wait(); } catch (Exception ex) { UUnitAssert.True(false, ex.Message); } UUnitAssert.NotNull(serverTask.Result, "Failed to get server leaderboard"); UUnitAssert.True(serverTask.Result.Count > 0, "Leaderboard does not contain enough entries."); }
/// <summary> /// Method used to get a defined number of users around the current user, based on a defined stat. /// </summary> /// <param name="property">Property to define the leaderboard.</param> /// <param name="maxResults">Maximum number of players to return.</param> /// <param name="OnLeaberboardLoaded">Callback when the leaderboard is loaded.</param> public void GetLeaderboardAroundMe(string property, int maxResults, ProjectDelegates.PlayFabLeaderboardCallback OnLeaberboardLoaded) { OnLeaderboardLoadedCallback = OnLeaberboardLoaded; GetLeaderboardAroundCurrentUserRequest request = new GetLeaderboardAroundCurrentUserRequest(); request.StatisticName = property; request.MaxResultsCount = maxResults; PlayFabClientAPI.GetLeaderboardAroundCurrentUser(request, OnGetLeaderboardAroundMeResult, OnGetLeaderboardError); }
public void GetLeaderBoard_UserData(){ GetLeaderboardAroundCurrentUserRequest request = new GetLeaderboardAroundCurrentUserRequest () { StatisticName = Setting_Manager.HIGH_SCORE_KEY, MaxResultsCount = 10, // StartPosition = 0 }; PlayFabClientAPI.GetLeaderboardAroundCurrentUser (request, (result) => { Debug.Log ("Got leaderboard user data:"); if ((result.Leaderboard == null) || (result.Leaderboard.Count == 0)) { Debug.Log ("No leaderboard user data available"); } else { for (int i=0;i<10;i++){ if (i < result.Leaderboard.Count){ Debug.Log(result.Leaderboard[i].DisplayName); Debug.Log(result.Leaderboard[i].Position); Debug.Log(result.Leaderboard[i].PlayFabId); if (result.Leaderboard[i].PlayFabId == CustomIDLogin){ Setting_Manager.sInstance.PlayerRank = result.Leaderboard[i].Position; } } } } }, (error) => { Debug.Log ("Got error retrieving leaderboard user data:"); Debug.Log (error.ErrorMessage); }); }