public SaveEQ(PlayControler aPlayControler,Window w1) { _myPlayControler = aPlayControler; try { Owner = w1; } catch (System.ArgumentException) {} catch (System.InvalidOperationException) {} InitializeComponent(); }
/// <summary> /// Constructor Equalizer Window Load /// </summary> /// <param name="aPlayControler">not used</param> /// <param name="w1">not used</param> public LoadEQ(PlayControler aPlayControler,Window w1) { Owner = w1; _myPlayControler = aPlayControler; InitializeComponent(); }
/// <summary> /// Constructor for Main Window /// </summary> public App() { SplashScreen sp = new SplashScreen("pictures/splashscreen2.png"); sp.Show(true); try { //Initialising Classes GameNoiseList aPlaylist = new GameNoiseList(); Configuration aConfiguration = LoadSettings(); PluginManager.PluginManager aPluginManager = new PluginManager.PluginManager(); //Load Language Thread.CurrentThread.CurrentCulture = new CultureInfo(aConfiguration.Language); Thread.CurrentThread.CurrentUICulture = new CultureInfo(aConfiguration.Language); aStandard = new Standard(this, aConfiguration, aPluginManager); Ingame aIngame; try { aIngame = new Ingame(aConfiguration, this); } catch (Exception) { aIngame = null; } //Get Window Handler and initialize BASS Interfaces.IBassWrapper aBassWrapper = new BassWrapper(new WindowInteropHelper(aStandard).Handle); //Setting references in aStandard aStandard.ABassWrapperGui = (Interfaces.IBassWrapperGui)aBassWrapper; //Setting references in aPlayControler PlayControler aPlayControler = new PlayControler(aConfiguration.PathTmpEqualizer); aStandard.APlayControler = aPlayControler; aPlayControler.TmpPlaylist = aPlaylist; aPlayControler.ABassWrapper = aBassWrapper; aBassWrapper.aPlayControler = aPlayControler; aBassWrapper.aPluginManager = aPluginManager; aStandard.APlaylist = aPlaylist; aStandard.AIngame = aIngame; aStandard.LoadHotKeys(); aPlaylist.AddObserver(aStandard); aBassWrapper.AddObserver(aStandard); aConfiguration.AddObserver(aStandard); aPlayControler.AddObserver(aStandard); //Ingame references if (aIngame != null) { aPlaylist.AddObserver(aIngame); aBassWrapper.AddObserver(aIngame); aConfiguration.AddObserver(aIngame); } //Setting references in GameNoiseList aPlaylist.ABassWrapperOrganisation = (Interfaces.IBassWrapperOrganisation)aBassWrapper; aPlaylist.APluginManager = aPluginManager; //Show Standard GUI aStandard.Show(); aConfiguration.InitNotify(); } catch (FileNotFoundException e) { new Error("File: " + e.FileName + " not found!", true,aStandard); } catch (System.Runtime.Serialization.SerializationException e) { new Error("Equalizer Settings File is courrupt: " + e.Message, false, aStandard); } catch (BassWrapperException e) { new Error(e.GetMessage(), false, aStandard); } catch (DllNotFoundException e) { new Error(e.Message, true, aStandard); } catch (NotSupportedException) {} catch (ArgumentNullException) {} catch(ArgumentException) {} }