public void InitializeInput()
        {
            if (FileManager.FileExists(InputConfig.Filename))
            {
                inputConfig = FileManager.ReadObjectFile <InputConfig>(InputConfig.Filename);
            }
            else
            {
                FileManager.WriteObjectFile <InputConfig>(inputConfig, InputConfig.Filename);
            }

            Update();
        }
 public InputManager()
 {
     inputConfig = new InputConfig();
 }