public static void ShowWindowAndValidate() { // Lets assume that everyone window is at least 520 x 448 float windowWidth = 512; float windowHeight = 512; Rect rect = new Rect((Screen.currentResolution.width - windowWidth) / 2.0f, (Screen.currentResolution.height - windowHeight) / 2.0f, windowWidth , windowHeight); window = (ValidationWindow) EditorWindow.GetWindowWithRect(typeof(ValidationWindow), rect, true, "Validation Results"); window.minSize = new Vector2 (windowWidth, windowHeight); window.maxSize = new Vector2 (windowWidth, windowHeight); window.position = rect; window.Show(); window.DoValidate (); }
public static void ShowWindowAndValidate() { // Lets assume that everyone window is at least 520 x 448 float windowWidth = 512; float windowHeight = 512; Rect rect = new Rect((Screen.currentResolution.width - windowWidth) / 2.0f, (Screen.currentResolution.height - windowHeight) / 2.0f, windowWidth, windowHeight); window = (ValidationWindow)EditorWindow.GetWindowWithRect(typeof(ValidationWindow), rect, true, "Validation Results"); window.minSize = new Vector2(windowWidth, windowHeight); window.maxSize = new Vector2(windowWidth, windowHeight); window.position = rect; window.Show(); window.DoValidate(); }