public Light(Vector2 pos) { Position = pos; Sprite = new SpriteData(); Color = Color.White; }
/// <summary> /// initializes the tile /// </summary> /// <param name="room">the room with the tile</param> /// <param name="position">the position of the tile</param> public GameTile(Room room, Vector2 position) { Room = room; Position = position; Sprite = new SpriteData(); }
public StaticBackground(Room room, string assetName) { Room = room; this.assetName = assetName; Image = new SpriteData(); }