// Use this for initialization void Start() { Player = GameObject.Find("Player"); SC = GameObject.Find("SceneChanger").GetComponent <SceneChanger>(); PM = GameObject.Find("Player").GetComponent <Player_Manager>(); if (!SC.justChanged) { Player.transform.position = transform.position; } else { SC.justChanged = false; } }
// Use this for initialization void Start() { SC = GameObject.Find("SceneChanger").GetComponent <SceneChanger>(); Player = GameObject.Find("Player"); }