public void Update(float elapsed, Camera camera) { ApplyCamera(camera); if (system != null) { system.Update(elapsed, camera); } }
public virtual void Update(float elapsed, Camera camera, Player player, Map map) { rect = new Rectangle(new Point((int)x, (int)y), new Size(width, height)); if (health <= 0) { dead = true; } if (dead) { if (system == null) { ParticleOptions ops = (new EffectDie(colour, (KillableSprite)this)).template.Clone(); ops.xPosRange = new Vector(new Point((int)x, (int)x + width)); ops.yPosRange = new Vector(new Point((int)y, (int)y + height)); system = new ParticleSystem(ops); } system.Update(elapsed, camera); return; } }