/// <summary> /// Initializes a new instance of the <see cref="BaseSceneNodeCommand"/> class. /// </summary> /// <param name="sceneNode">The scene node.</param> public BaseSceneNodeCommand(SceneNode sceneNode) { this.sceneNode = sceneNode; gameObject = sceneNode.Tag; sceneControl = sceneNode.SceneControl; }
/// <summary> /// Initializes a new instance of the <see cref="SceneNodesList"/> class. /// </summary> /// <param name="sceneScreen">The <see cref="SceneScreen"/> where will be the scene node used.</param> public SceneNodesList(SceneScreen sceneScreen) { _sceneScreen = sceneScreen; }