/// <summary> /// Writes join messages and tells <see cref="Springie" /> to force spectate player if needed /// </summary> public static PlayerJoinResult AutohostPlayerJoined(LobbyHostingContext context, int accountID) { var res = new PlayerJoinResult(); var mode = context.Mode; if (mode == AutohostMode.Planetwars) { using (var db = new ZkDataContext()) { var planet = db.Galaxies.Single(x => x.IsDefault).Planets.SingleOrDefault(x => x.Resource.InternalName == context.Map); if (planet == null) { res.PublicMessage = "Invalid map"; return res; } var account = db.Accounts.Find(accountID); // accountID is in fact lobbyID if (account != null) { var owner = ""; if (planet.Account != null) owner = planet.Account.Name; var facRoles = string.Join(",", account.AccountRolesByAccountID.Where(x => !x.RoleType.IsClanOnly).Select(x => x.RoleType.Name).ToList()); if (!string.IsNullOrEmpty(facRoles)) facRoles += " of " + account.Faction.Name + ", "; var clanRoles = string.Join(",", account.AccountRolesByAccountID.Where(x => x.RoleType.IsClanOnly).Select(x => x.RoleType.Name).ToList()); if (!string.IsNullOrEmpty(clanRoles)) clanRoles += " of " + account.Clan.ClanName; res.PublicMessage = string.Format("Greetings {0} {1}{2}, welcome to {3} planet {4} {6}/PlanetWars/Planet/{5}", account.Name, facRoles, clanRoles, owner, planet.Name, planet.PlanetID, GlobalConst.BaseSiteUrl); return res; } } } return null; }
public static PlayerJoinResult AutohostPlayerJoined(BattleContext context, int accountID) { var res = new PlayerJoinResult(); var db = new ZkDataContext(); AutohostMode mode = context.GetMode(); if (mode == AutohostMode.Planetwars) { Planet planet = db.Galaxies.Single(x => x.IsDefault).Planets.SingleOrDefault(x => x.Resource.InternalName == context.Map); if (planet == null) { res.PublicMessage = "Invalid map"; return res; } Account account = db.Accounts.Find(accountID); // accountID is in fact lobbyID if (account != null) { var config = context.GetConfig(); if (account.Level < config.MinLevel) { res.PrivateMessage = string.Format("Sorry, PlanetWars is competive online campaign for experienced players. You need to be at least level {0} to play here. To increase your level, play more games on other hosts or open multiplayer game and play against computer AI bots. You can still spectate this game, however.", config.MinLevel); res.ForceSpec = true; return res; } string owner = ""; if (planet.Account != null) owner = planet.Account.Name; string facRoles = string.Join(",", account.AccountRolesByAccountID.Where(x => !x.RoleType.IsClanOnly).Select(x => x.RoleType.Name).ToList()); if (!string.IsNullOrEmpty(facRoles)) facRoles += " of " + account.Faction.Name + ", "; string clanRoles = string.Join(",", account.AccountRolesByAccountID.Where(x => x.RoleType.IsClanOnly).Select(x => x.RoleType.Name).ToList()); if (!string.IsNullOrEmpty(clanRoles)) clanRoles += " of " + account.Clan.ClanName; res.PublicMessage = string.Format("Greetings {0} {1}{2}, welcome to {3} planet {4} {6}/PlanetWars/Planet/{5}", account.Name, facRoles, clanRoles, owner, planet.Name, planet.PlanetID, GlobalConst.BaseSiteUrl); return res; } } Account acc = db.Accounts.Find(accountID); // accountID is in fact lobbyID if (acc != null) { AutohostConfig config = context.GetConfig(); if (acc.Level < config.MinLevel) { res.PrivateMessage = string.Format("Sorry, you need to be at least level {0} to play here. To increase your level, play more games on other hosts or open multiplayer game and play against computer AI bots. You can still spectate this game, however.", config.MinLevel); res.ForceSpec = true; return res; } else if (acc.Level > config.MaxLevel) { res.PrivateMessage = string.Format("Sorry, your level must be {0} or lower to play here. Pick on someone your own size! You can still spectate this game, however.", config.MaxLevel); res.ForceSpec = true; return res; } // FIXME: use 1v1 Elo for 1v1 if (acc.EffectiveElo < config.MinElo) { res.PrivateMessage = string.Format("Sorry, you need to have an Elo rating of at least {0} to play here. Win games against human opponents to raise your Elo. You can still spectate this game, however.", config.MinElo); res.ForceSpec = true; return res; } else if (acc.EffectiveElo > config.MaxElo) { res.PrivateMessage = string.Format("Sorry, your Elo rating must be {0} or lower to play here. Pick on someone your own size! You can still spectate this game, however.", config.MaxElo); res.ForceSpec = true; return res; } } return null; }