public override void Read(hsStream s) { fTransID = s.ReadUInt(); fResult = (ENetError)s.ReadInt(); // I'm not eap, so just embed the vault node into the stream // Forget crazy buffer hacks. if (s.ReadBool()) { fNode = new pnVaultNode(); fNode.Read(s); } }
public override void Read(hsStream s) { fTransID = s.ReadUInt(); if (s.ReadInt() != 0) { fPattern = new pnVaultNode(); fPattern.Read(s); } }
public override void Read(hsStream s) { fTransID = s.ReadUInt(); fResult = (ENetError)s.ReadInt(); if (s.ReadInt() != 0) { // Vault Node buffer size fNode = new pnVaultNode(); fNode.Read(s); } }
public override void Read(hsStream s) { fTransID = s.ReadUInt(); fNodeID = s.ReadUInt(); fRevision = pnHelpers.ReadUuid(s); if (s.ReadInt() != 0) { fNode = new pnVaultNode(); fNode.Read(s); } }