public GamePlayScreen(IGameScreenManager screenManager, IGestureManager gm) : base(screenManager) { gameBoard = new PZBoard(9, 4, objectManager); gameBoard.Board = new int[,] { {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0} }; this.gm = gm; this.playBacground = new PlayBackground(this.Game, SCSServices.Instance.ResourceManager.GetResource<Texture2D>(backgroundNames[GRandom.RandomInt(backgroundNames.Length)])); ResetGame(0); }
public GamePlayScreen(IGameScreenManager screenManager, IGestureManager gm, PvZGrowSystem growSys) : base(screenManager, "PlayScreen") { gameBoard = new PZBoard(9, 4, objectManager); gameBoard.Board = new int[,] { {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0} }; this.gm = gm; level = PZLevelManager.Instance.GetLevel(); level.OnBeginWave += level_OnBeginWave; this.playBacground = new PlayBackground(this.Game, SCSServices.Instance.ResourceManager.GetResource<Texture2D>(level.Background)); this.playBacground.Initialize(); this.playBacground.OnAnimatingCompleted += this.OnBackgroundAnimatingCompleted; this.playBacground.StartAnimate(); _messageCenter = new MessageCenter(this.Game); this.growSystem = growSys; }
private void OnBackgroundAnimatingCompleted(PlayBackground background) { this.state = PlayState.SELECT_LEVEL; this.InitGamePlay(); }
private void OnBackgroundAnimatingCompleted(PlayBackground background) { this.state = PlayState.RUNNING; this.InitGamePlayAtLevel(); }
public void ResetGame(int _level) { m_level = _level; this.playBacground = new PlayBackground(this.Game, SCSServices.Instance.ResourceManager.GetResource<Texture2D>(@"Images\Controls\Background_Forest")); this.playBacground.Initialize(); this.playBacground.OnAnimatingCompleted += this.OnBackgroundAnimatingCompleted; this.playBacground.StartAnimate(); // Clear PZObjectManager.Instance.RemoveAll(); }