public void RemoveAt(Control control) { maps.Remove(control.AssetName); }
public virtual bool AddItem(Control control) { if (maps.Count == 0) { // Make sure the first control contained in the griding if(control.ControlBackground.Width + 2 * align < width && control.ControlBackground.Height + align < height) { Rectangle newRect = new Rectangle((int)(align + position.X), (int)(align + position.Y), (int) control.ControlBackground.Width, (int)control.ControlBackground.Height); // Update control position control.PositionX = newRect.X; control.PositionY = newRect.Y; maps.Add(control.AssetName, newRect); lastKey = control.AssetName; return true; } } else { Rectangle lastRect = maps[lastKey]; if ( (lastRect.X + lastRect.Width + control.ControlBackground.Width + align) < (position.X + width) ) { Rectangle newRect = new Rectangle((int)(align + lastRect.X + lastRect.Width), lastRect.Y, (int)control.ControlBackground.Width, (int)control.ControlBackground.Height); // Update control position control.PositionX = newRect.X; control.PositionY = newRect.Y; maps.Add(control.AssetName, newRect); lastKey = control.AssetName; return true; } else // enter to new line { if ((lastRect.Y + lastRect.Height + control.ControlBackground.Height + align) < (position.Y + height)) { Rectangle newRect = new Rectangle((int)(align + position.X), (int)(lastRect.Y + lastRect.Height + align), (int)control.ControlBackground.Width, (int)control.ControlBackground.Height); // Update control position control.PositionX = newRect.X; control.PositionY = newRect.Y; maps.Add(control.AssetName, newRect); lastKey = control.AssetName; return true; } } } return false; }
public virtual bool Add(Control control) { if (Griding.AddItem(control)) listControl.Add(control); return true; }
public virtual void RemoveControl(Control control) { listControl.Remove(control); Griding.RemoveAt(control); ReSort(); }
public Control(Control control) : base(control.Game) { this.controlBackground = control.controlBackground; this.position = control.position; this.Initialize(); }