public static optional <SphericalCirclePlanetarium> load(string file_name, float radius) { optional <Material> material = WorldPlanetarium.load_material(file_name); if (!material.exists) { return(new optional <SphericalCirclePlanetarium>()); } SphericalCirclePlanetarium result = new SphericalCirclePlanetarium(); result.material = material.data; result.texture = (Texture2D)WorldPlanetarium.load_texture(file_name); result.material.SetTexture("_MainTex", result.texture); result.radius_variable = radius; return(result); }
private void OnGUI() { if (GUILayout.Button("Image(s) to convert")) { from_file_name = EditorUtility.OpenFilePanel("PNG to convert", "Assets/Planetaria/ExampleProjects/DébrisNoirs/Art/Textures", "mat"); // TODO: multiple types from_file_name = from_file_name.Substring(0, from_file_name.Length - 4); // this is an editor tool, so the following is fine: int clip_index = from_file_name.IndexOf("Assets/"); from_file_name = from_file_name.Substring(clip_index); } if (GUILayout.Button("Generated PNG(s) filename")) { to_file_name = EditorUtility.SaveFilePanel("Generated PNG filename", "Assets/Planetaria/ExampleProjects/DébrisNoirs/Art/Textures", "output_file", "png"); // TODO: multiple types and use output in conversion // FIXME: HACK: trying to make deadlines to_file_name = to_file_name.Substring(0, to_file_name.Length - 4); // this is an editor tool, so the following is fine: int clip_index = to_file_name.IndexOf("Assets/"); to_file_name = to_file_name.Substring(clip_index); } GUILayout.BeginHorizontal(); from_shape = (Shape)EditorGUILayout.EnumPopup("Current shape format", from_shape); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); to_shape = (Shape)EditorGUILayout.EnumPopup("Target shape format", to_shape); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); resolution = EditorGUILayout.IntField("Pixel resolution", resolution); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); sample_rate = EditorGUILayout.IntField("Sample rate", sample_rate); GUILayout.EndHorizontal(); switch (from_shape) { case Shape.SphericalRectangle: GUILayout.BeginHorizontal(); canvas = EditorGUILayout.RectField("Spherical Rectangle", canvas); GUILayout.EndHorizontal(); break; case Shape.SphericalCircle: GUILayout.BeginHorizontal(); radius = EditorGUILayout.FloatField("Spherical Circle radius", radius); GUILayout.EndHorizontal(); break; } if (GUILayout.Button("Convert")) { WorldPlanetarium from; WorldPlanetarium to; switch (from_shape) { case Shape.Cube: optional <CubePlanetarium> cubemap = CubePlanetarium.load(from_file_name); Debug.Assert(cubemap.exists); from = cubemap.data; break; case Shape.Octahedron: optional <OctahedronPlanetarium> octahedron = OctahedronPlanetarium.load(from_file_name); Debug.Assert(octahedron.exists); from = octahedron.data; break; case Shape.SphericalRectangle: optional <SphericalRectanglePlanetarium> rectangle = SphericalRectanglePlanetarium.load(from_file_name, canvas); Debug.Assert(rectangle.exists); from = rectangle.data; break; case Shape.SphericalCircle: default: // FIXME: optional <SphericalCirclePlanetarium> circle = SphericalCirclePlanetarium.load(from_file_name, radius); Debug.Assert(circle.exists); from = circle.data; break; } switch (to_shape) { case Shape.Cube: to = new CubePlanetarium(resolution); to.convert(from); to.save(to_file_name); break; case Shape.Octahedron: to = new OctahedronPlanetarium(resolution); to.convert(from); to.save(to_file_name); break; } } }