public void SendJoinResult(GameProtocolResult result) { if (result.GameStage != ApiGameStage.Finished) { start = new Operation <StartArg, GameProtocolResult>(cancellationToken); } join.SendResponse(result); }
public void SendStartResult(GameProtocolResult result) { if (result.GameStage != ApiGameStage.Finished) { ResetCommandsOperation(); } start.SendResponse(result); }
public void SendCommandsResult(GameProtocolResult result) { var localCommands = commands; if (result.GameStage != ApiGameStage.Finished) { ResetCommandsOperation(); } localCommands.SendResponse(result); }