public Planet Create(PlanetGameEnvironment environment, Vector2 position, float radius) { return(new RepellingPlanet(environment, position, radius)); }
public RepellingPlanet(PlanetGameEnvironment env, Vector2 position, float radius) : base(env, position, radius) { }
public OrdinaryPlanet(PlanetGameEnvironment env, Vector2 position, float radius) : base(env, position, radius) { }
public Jumper(PlanetGameEnvironment env, Vector2 position) : base(env) { this.position = position; this.velocity = new Vector2(200, 0); }