public static void UpdateAllPlanPieceTextures() { if (showRealTextures && Player.m_localPlayer.m_placementGhost && Player.m_localPlayer.m_placementGhost.name.StartsWith(Blueprint.BlueprintPrefabName)) { ShaderHelper.UpdateTextures(Player.m_localPlayer.m_placementGhost, ShaderHelper.ShaderState.Skuld); } foreach (PlanPiece planPiece in Object.FindObjectsOfType <PlanPiece>()) { planPiece.UpdateTextures(); } }
private void TogglePlanBuildMode() { if (ScanHammer(lateAdd: true)) { UpdateKnownRecipes(); } if (Player.m_localPlayer.m_visEquipment.m_rightItem != BlueprintRunePrefab.BlueprintRuneName) { return; } ItemDrop.ItemData blueprintRune = Player.m_localPlayer.GetInventory().GetItem(BlueprintRunePrefab.BlueprintRuneItemName); if (blueprintRune == null) { return; } PieceTable planHammerPieceTable = PieceManager.Instance.GetPieceTable(PlanPiecePrefab.PlanHammerPieceTableName); PieceTable bluePrintRunePieceTable = PieceManager.Instance.GetPieceTable(BlueprintRunePrefab.PieceTableName); if (blueprintRune.m_shared.m_buildPieces == planHammerPieceTable) { blueprintRune.m_shared.m_buildPieces = bluePrintRunePieceTable; } else { blueprintRune.m_shared.m_buildPieces = planHammerPieceTable; } Player.m_localPlayer.UnequipItem(blueprintRune); Player.m_localPlayer.EquipItem(blueprintRune); Color color = blueprintRune.m_shared.m_buildPieces == planHammerPieceTable ? Color.red : Color.cyan; ShaderHelper.SetEmissionColor(Player.m_localPlayer.m_visEquipment.m_rightItemInstance, color); Player.m_localPlayer.UpdateAvailablePiecesList(); Hud.instance.UpdateBuild(Player.m_localPlayer, true); blueprintRune.m_shared.m_buildPieces.NextCategory(); blueprintRune.m_shared.m_buildPieces.PrevCategory(); }
public void PrefabCreated() { prefab = ItemDrop.m_itemData.m_dropPrefab; ShaderHelper.UpdateTextures(prefab, ShaderHelper.ShaderState.Supported); }
internal void UpdateTextures() { ShaderHelper.UpdateTextures(gameObject, GetShaderState()); }