public void Awake() { Instance = this; PieceManager.Instance.AddPieceTable(PlanPiecePrefab.PlanHammerPieceTableName); // Configs SetupConfig(); // Init Blueprints Assembly assembly = typeof(PlanBuildPlugin).Assembly; AssetBundle blueprintsBundle = AssetUtils.LoadAssetBundleFromResources("blueprints", assembly); blueprintRunePrefab = new BlueprintRunePrefab(blueprintsBundle); blueprintsBundle.Unload(false); BlueprintManager.Instance.Init(); AssetBundle planbuildBundle = AssetUtils.LoadAssetBundleFromResources("planbuild", assembly); planTotemPrefab = new PlanTotemPrefab(planbuildBundle); planbuildBundle.Unload(false); // Init Shader ShaderHelper.planShader = Shader.Find("Lux Lit Particles/ Bumped"); // Harmony patching Patches.Apply(); // Hooks ItemManager.OnVanillaItemsAvailable += AddClonedItems; ItemManager.OnItemsRegistered += OnItemsRegistered; On.Player.Awake += OnPlayerAwake; }
private void Awake() { harmony = new Harmony("marcopogo.PlanBuild"); Instance = this; logger = Logger; PlanPiece.logger = logger; PlanCrystalPrefabConfig.logger = logger; PlanPiecePrefabConfig.logger = logger; logger.LogInfo("Harmony patches"); Patches.Apply(harmony); ShaderHelper.planShader = Shader.Find("Lux Lit Particles/ Bumped"); buildModeHotkeyConfig = base.Config.Bind <string>("General", "Hammer mode toggle Hotkey", "P", new ConfigDescription("Hotkey to switch between Hammer modes", new AcceptableValueList <string>(GetAcceptableKeyCodes()))); showAllPieces = base.Config.Bind <bool>("General", "Plan unknown pieces", false, new ConfigDescription("Show all plans, even for pieces you don't know yet")); configBuildShare = base.Config.Bind <bool>("BuildShare", "Place as planned pieces", false, new ConfigDescription("Place .vbuild as planned pieces instead", null, new ConfigurationManagerAttributes { IsAdminOnly = true })); configTransparentGhostPlacement = base.Config.Bind <bool>("Visual", "Transparent Ghost Placement", false, new ConfigDescription("Apply plan shader to ghost placement (currently placing piece)")); ShaderHelper.unsupportedColorConfig = base.Config.Bind <Color>("Visual", "Unsupported color", new Color(1f, 1f, 1f, 0.1f), new ConfigDescription("Color of unsupported plan pieces")); ShaderHelper.supportedPlanColorConfig = base.Config.Bind <Color>("Visual", "Supported color", new Color(1f, 1f, 1f, 0.5f), new ConfigDescription("Color of supported plan pieces")); ShaderHelper.transparencyConfig = base.Config.Bind <float>("Visual", "Transparency", 0.30f, new ConfigDescription("Additional transparency", new AcceptableValueRange <float>(0f, 1f))); ShaderHelper.supportedPlanColorConfig.SettingChanged += UpdateAllPlanPieceTextures; ShaderHelper.unsupportedColorConfig.SettingChanged += UpdateAllPlanPieceTextures; ShaderHelper.transparencyConfig.SettingChanged += UpdateAllPlanPieceTextures; buildModeHotkeyConfig.SettingChanged += UpdateBuildKey; On.ObjectDB.CopyOtherDB += AddClonedItems; PrefabManager.OnPrefabsRegistered += ScanHammer; ItemManager.OnItemsRegistered += OnItemsRegistered; PieceManager.OnPiecesRegistered += LateScanHammer; showAllPieces.SettingChanged += UpdateKnownRecipes; UpdateBuildKey(); }