示例#1
0
        public override RNGResult Generate()
        {
            // Generate Pokemon before target first
            if (Bank)
            {
                for (int i = 0; i < Target - 1; i++)
                {
                    Generate_Once(GenderList[i]);
                }
            }

            Result6 rt = new Result6();

            rt.Level = Level;

            int StartFrame = RNGPool.index;

            //Sync
            rt.Synchronize = getSync;
            if (!AlwaysSync)
            {
                Advance(60);
            }

            //Encryption Constant
            rt.EC = getrand;

            //PID
            for (int i = PIDroll_count; i > 0; i--)
            {
                rt.PID = getrand;
                if (rt.PSV == TSV)
                {
                    if (IsShinyLocked)
                    {
                        rt.PID ^= 0x10000000;
                    }
                    else
                    {
                        rt.Shiny = true;
                    }
                    break;
                }
                else if (IsForcedShiny)
                {
                    rt.Shiny = true;
                    rt.PID   = (uint)((((TSV << 4) ^ (rt.PID & 0xFFFF)) << 16) + (rt.PID & 0xFFFF)); // Not accurate
                }
            }

            //IV
            rt.IVs = (int[])IVs.Clone();
            for (int i = PerfectIVCount; i > 0;)
            {
                uint tmp = rand(6);
                if (rt.IVs[tmp] < 0)
                {
                    i--; rt.IVs[tmp] = 31;
                }
            }
            for (int i = 0; i < 6; i++)
            {
                if (rt.IVs[i] < 0)
                {
                    rt.IVs[i] = (int)(getrand >> 27);
                }
            }

            //Ability
            rt.Ability = (byte)(Ability == 0 ? (getrand >> 31) + 1 : Ability);

            //Nature
            rt.Nature = (byte)(rt.Synchronize && Synchro_Stat < 25 ? Synchro_Stat : rand(25));

            //Gender
            rt.Gender = (byte)(RandomGender ? (rand(252) >= Gender ? 1 : 2) : Gender);

            //For Pokemon Link
            rt.FrameUsed = (byte)(RNGPool.index - StartFrame);

            return(rt);
        }
示例#2
0
        private RNGResult Generate_Once()
        {
            Result6 rt = new Result6();

            rt.Level = Level;

            //Encryption Constant
            rt.EC = EC > 0 ? EC : getrand;

            //PID
            switch (PIDType)
            {
            case 0:     //Random PID
                rt.PID = getrand;
                if (rt.Shiny = rt.PSV == TSV)
                {
                    rt.SquareShiny = true;
                }
                break;

            case 1:     //Random NonShiny
                rt.PID = getrand;
                if (rt.PSV == TSV)
                {
                    rt.PID ^= 0x10000000;
                }
                break;

            case 2:     //Random Shiny
                rt.PID = getrand;
                if (OtherInfo)
                {
                    rt.PID = (uint)(((TID ^ SID ^ (rt.PID & 0xFFFF)) << 16) + (rt.PID & 0xFFFF));
                }
                rt.Shiny       = true;
                rt.SquareShiny = true;
                break;

            case 3:     //Specified
                rt.PID = PID;
                if (rt.Shiny = rt.PSV == TSV)
                {
                    rt.SquareShiny = true;
                }
                break;
            }

            //IV
            rt.IVs = (int[])IVs.Clone();
            for (int i = IVsCount; i > 0;)
            {
                uint tmp = rand(6);
                if (rt.IVs[tmp] < 0)
                {
                    i--; rt.IVs[tmp] = 31;
                }
            }
            for (int i = 0; i < 6; i++)
            {
                if (rt.IVs[i] < 0)
                {
                    rt.IVs[i] = (int)(getrand >> 27);
                }
            }

            //Ability
            rt.Ability = AbilityLocked ? Ability : (byte)(rand(Ability + 2) + 1);

            //Nature
            rt.Nature = NatureLocked ? Nature : (byte)rand(25);

            //Gender
            rt.Gender = GenderLocked ? Gender : (byte)(rand(252) >= Gender ? 1 : 2);

            //Advance
            rt.FrameUsed = (byte)(RNGPool.index + 1);

            return(rt);
        }