示例#1
0
        public void SpawnMovers(int moverId, Vector3 position, float radius, int count)
        {
            for (var i = 0; i < count; i++)
            {
                var spawnedMover = new SpawnedMover
                {
                    Id       = Guid.NewGuid(),
                    Position = position,
                    MoverId  = moverId,
                    World    = WorldManager.Worlds[1]
                };

                SpawnedMovers[CurrentMaxSpawnedMover] = spawnedMover;
                CurrentMaxSpawnedMover++;
            }
        }
示例#2
0
        public SpawnedMover[] GetNearbyMovers(Player player, float distance, out int moverCount)
        {
            moverCount = 0;
            var spawnedMovers = new SpawnedMover[20480];

            for (var i = 0; i < CurrentMaxSpawnedMover; i++)
            {
                var spawnedMover = SpawnedMovers[i];

                if (player.WorldId == spawnedMover.World.Id && Vector3.Distance(player.Position, spawnedMover.Position) <= distance)
                {
                    spawnedMovers[moverCount] = spawnedMover;
                    moverCount++;
                }
            }

            return(spawnedMovers);
        }