示例#1
0
        public static ProcessedVoxelObjectNotation[][] ProcessAndExpandBlocks(string name, BlockJsonInfo[] blocks, BlueprintProvider blueprints)
        {
            List <ProcessedVoxelObjectNotation[]> expandedBlocks = new List <ProcessedVoxelObjectNotation[]>();

            for (int i = 0; i < blocks.Length; i++)
            {
                ProcessedVoxelObjectNotation root = blocks[i].Process();
                if (root.blueprint)
                {
                    if (blueprints == null)
                    {
                        throw new NullReferenceException("Blueprint block info found but BlueprintProvider is null");
                    }

                    BlockJsonInfo[] blueprint = blueprints.Blueprint(name, blocks[i]);
                    ProcessedVoxelObjectNotation[] expanded = new ProcessedVoxelObjectNotation[blueprint.Length];
                    for (int j = 0; j < expanded.Length; j++)
                    {
                        expanded[j] = blueprint[j].Process();
                    }

                    expandedBlocks.Add(expanded);
                }
                else
                {
                    expandedBlocks.Add(new ProcessedVoxelObjectNotation[] { root });
                }
            }
            return(expandedBlocks.ToArray());
        }
示例#2
0
        private void OptimiseBlocks(ref List <ProcessedVoxelObjectNotation> optVONs, int chunkSize)
        {
            // Reduce blocks to place to reduce lag while placing and from excessive blocks in the world.
            // Blocks are reduced by grouping similar blocks that are touching (before they're placed)
            // multithreaded because this is an expensive (slow) operation
            int item = 0;

            ProcessedVoxelObjectNotation[][] groups = new ProcessedVoxelObjectNotation[optVONs.Count / chunkSize][];
            Thread[] tasks = new Thread[groups.Length];
            while (item < groups.Length)
            {
                groups[item] = new ProcessedVoxelObjectNotation[chunkSize];
                optVONs.CopyTo(item * chunkSize, groups[item], 0, chunkSize);
                int tmpItem = item; // scope is dumb
                tasks[item] = new Thread(() =>
                {
                    groups[tmpItem] = groupBlocksBestEffort(groups[tmpItem], tmpItem);
                });
                tasks[item].Start();
                item++;
            }
#if DEBUG
            Logging.MetaLog($"Created {groups.Length} + 1? groups");
#endif
            // final group
            ProcessedVoxelObjectNotation[] finalGroup = null;
            Thread finalThread = null;
            if (optVONs.Count > item * chunkSize)
            {
                //finalGroup = optVONs.GetRange(item * GROUP_SIZE, optVONs.Count - (item * GROUP_SIZE)).ToArray();
                finalGroup = new ProcessedVoxelObjectNotation[optVONs.Count - (item * chunkSize)];
                optVONs.CopyTo(item * chunkSize, finalGroup, 0, optVONs.Count - (item * chunkSize));
                finalThread = new Thread(() =>
                {
                    finalGroup = groupBlocksBestEffort(finalGroup, -1);
                });
                finalThread.Start();
            }
            // gather results
            List <ProcessedVoxelObjectNotation> result = new List <ProcessedVoxelObjectNotation>();
            for (int i = 0; i < groups.Length; i++)
            {
#if DEBUG
                Logging.MetaLog($"Waiting for completion of task {i}");
#endif
                tasks[i].Join();
                result.AddRange(groups[i]);
            }

            if (finalThread != null)
            {
#if DEBUG
                Logging.MetaLog($"Waiting for completion of final task");
#endif
                finalThread.Join();
                result.AddRange(finalGroup);
            }
            optVONs = result;
        }
示例#3
0
        public static ProcessedVoxelObjectNotation[] ProcessBlocks(BlockJsonInfo[] blocks)
        {
            ProcessedVoxelObjectNotation[] procBlocks = new ProcessedVoxelObjectNotation[blocks.Length];
            for (int i = 0; i < blocks.Length; i++)
            {
                procBlocks[i] = blocks[i].Process();
            }

            return(procBlocks);
        }
示例#4
0
        private static void updateVonFromCorners(float3[] corners, ref ProcessedVoxelObjectNotation von)
        {
            float3     newCenter    = sumOfFloat3Arr(corners) / corners.Length;
            float3     newPosition  = newCenter;
            Quaternion rot          = Quaternion.Euler(von.rotation);
            float3     rotatedScale = 2 * (corners[0] - newCenter) / BLOCK_SIZE;

            von.scale    = Quaternion.Inverse(rot) * rotatedScale;
            von.position = newPosition;
            //Logging.MetaLog($"Updated VON scale {von.scale} (absolute {rotatedScale})");
        }
示例#5
0
        private static float3[] calculateCorners(ProcessedVoxelObjectNotation von)
        {
            float3[]   corners      = new float3[8];
            Quaternion rotation     = Quaternion.Euler(von.rotation);
            float3     rotatedScale = rotation * von.scale;
            float3     trueCenter   = von.position;

            // generate corners
            for (int i = 0; i < corners.Length; i++)
            {
                corners[i] = trueCenter + BLOCK_SIZE * (cornerMultiplicands1[i] * rotatedScale / 2);
            }
            return(corners);
        }
示例#6
0
        private static ProcessedVoxelObjectNotation[] groupBlocksBestEffort(ProcessedVoxelObjectNotation[] blocksToOptimise, int id)
        {
            // a really complicated algorithm to determine if two similar blocks are touching (before they're placed)
            // the general concept:
            // two blocks are touching when they have a common face (equal to 4 corners on the cube, where the 4 corners aren't completely opposite each other)
            // between the two blocks, the 8 corners that aren't in common are the corners for the merged block
            //
            // to merge the 2 blocks, switch out the 4 common corners of one block with the nearest non-common corners from the other block
            // i.e. swap the common face on block A with the face opposite the common face of block B
            // to prevent a nonsensical face (rotated compared to other faces), the corners of the face should be swapped out with the corresponding corner which shares an edge
            //
            // note: e.g. if common face on block A is its top, the common face of block B is not necessarily the bottom face because blocks can be rotated differently
            // this means it's not safe to assume that block A's common face (top) can be swapped with block B's non-common opposite face (top) to get the merged block
            //
            // note2: this does not work with blocks which aren't cubes (i.e. any block where rotation matters)
            try
            {
#if DEBUG
                Stopwatch timer = Stopwatch.StartNew();
#endif
                FasterList <ProcessedVoxelObjectNotation> optVONs = new FasterList <ProcessedVoxelObjectNotation>(blocksToOptimise);
                int item = 0;
                while (item < optVONs.count - 1)
                {
#if DEBUG
                    Logging.MetaLog($"({id}) Now grouping item {item}/{optVONs.count} ({100f * item/(float)optVONs.count}%)");
#endif
                    bool isItemUpdated = false;
                    ProcessedVoxelObjectNotation itemVON = optVONs[item];
                    if (isOptimisableBlock(itemVON.block))
                    {
                        float3[] itemCorners = calculateCorners(itemVON);
                        int      seeker      = item + 1; // despite this, assume that seeker goes thru the entire list (not just blocks after item)
                        while (seeker < optVONs.count)
                        {
                            if (seeker == item)
                            {
                                seeker++;
                            }
                            else
                            {
                                ProcessedVoxelObjectNotation seekerVON = optVONs[seeker];
                                //Logging.MetaLog($"Comparing {itemVON} and {seekerVON}");
                                float3[] seekerCorners = calculateCorners(seekerVON);
                                int[][]  mapping       = findMatchingCorners(itemCorners, seekerCorners);
                                if (mapping.Length != 0 &&
                                    itemVON.block == seekerVON.block &&
                                    itemVON.color.Color == seekerVON.color.Color &&
                                    itemVON.color.Darkness == seekerVON.color.Darkness &&
                                    isOptimisableBlock(seekerVON.block))    // match found
                                {
                                    // switch out corners based on mapping
                                    //Logging.MetaLog($"Corners {float3ArrToString(itemCorners)}\nand {float3ArrToString(seekerCorners)}");
                                    //Logging.MetaLog($"Mappings (len:{mapping[0].Length}) {mapping[0][0]} -> {mapping[1][0]}\n{mapping[0][1]} -> {mapping[1][1]}\n{mapping[0][2]} -> {mapping[1][2]}\n{mapping[0][3]} -> {mapping[1][3]}\n");
                                    for (byte i = 0; i < 4; i++)
                                    {
                                        itemCorners[mapping[0][i]] = seekerCorners[mapping[1][i]];
                                    }
                                    // remove 2nd block, since it's now part of the 1st block
                                    //Logging.MetaLog($"Removing {seekerVON}");
                                    optVONs.RemoveAt(seeker);
                                    if (seeker < item)
                                    {
                                        item--; // note: this will never become less than 0
                                    }
                                    isItemUpdated = true;
                                    // regenerate info
                                    //Logging.MetaLog($"Final corners {float3ArrToString(itemCorners)}");
                                    updateVonFromCorners(itemCorners, ref itemVON);
                                    itemCorners = calculateCorners(itemVON);
                                    //Logging.MetaLog($"Merged block is {itemVON}");
                                }
                                else
                                {
                                    seeker++;
                                }
                            }
                        }

                        if (isItemUpdated)
                        {
                            optVONs[item] = itemVON;
                            //Logging.MetaLog($"Optimised block is now {itemVON}");
                        }
                        item++;
                    }
                    else
                    {
                        item++;
                    }
                }
#if DEBUG
                timer.Stop();
                Logging.MetaLog($"({id}) Completed best effort grouping of range in {timer.ElapsedMilliseconds}ms");
#endif
                return(optVONs.ToArray());
            }
            catch (Exception e)
            {
                Logging.MetaLog($"({id}) Exception occured...\n{e.ToString()}");
            }

            return(blocksToOptimise);
        }
示例#7
0
        private void Pixi(string importerName, string name)
        {
            // organise priorities
            int[] priorities = importers.Keys.ToArray();
            Array.Sort(priorities);
            Array.Reverse(priorities); // higher priorities go first
            // find relevant importer
            Importer magicImporter = null;

            foreach (int p in priorities)
            {
                Importer[] imps = importers[p];
                for (int i = 0; i < imps.Length; i++)
                {
                    //Logging.MetaLog($"Now checking importer {imps[i].Name}");
                    if ((importerName == null && imps[i].Qualifies(name)) ||
                        (importerName != null && imps[i].Name.Contains(importerName)))
                    {
                        magicImporter = imps[i];
                        break;
                    }
                }
                if (magicImporter != null)
                {
                    break;
                }
            }

            if (magicImporter == null)
            {
                Logging.CommandLogError("Unsupported file or string.");
                return;
            }
#if DEBUG
            Logging.MetaLog($"Using '{magicImporter.Name}' to import '{name}'");
#endif
            // import blocks
            BlockJsonInfo[] blocksInfo = magicImporter.Import(name);
            if (blocksInfo == null || blocksInfo.Length == 0)
            {
#if DEBUG
                Logging.CommandLogError($"Importer {magicImporter.Name} didn't provide any blocks to import. Mission Aborted!");
#endif
                return;
            }

            ProcessedVoxelObjectNotation[][] procVONs;
            BlueprintProvider blueprintProvider = magicImporter.BlueprintProvider;
            if (blueprintProvider == null)
            {
                // convert block info to API-compatible format
                procVONs = new ProcessedVoxelObjectNotation[][] { BlueprintUtility.ProcessBlocks(blocksInfo) };
            }
            else
            {
                // expand blueprints and convert block info
                procVONs = BlueprintUtility.ProcessAndExpandBlocks(name, blocksInfo, magicImporter.BlueprintProvider);
            }
            // reduce block placements by grouping neighbouring similar blocks
            // (after flattening block data representation)
            List <ProcessedVoxelObjectNotation> optVONs = new List <ProcessedVoxelObjectNotation>();
            for (int arr = 0; arr < procVONs.Length; arr++)
            {
                for (int elem = 0; elem < procVONs[arr].Length; elem++)
                {
                    optVONs.Add(procVONs[arr][elem]);
                }
            }
#if DEBUG
            Logging.MetaLog($"Imported {optVONs.Count} blocks for '{name}'");
#endif
            int blockCountPreOptimisation = optVONs.Count;
            if (magicImporter.Optimisable)
            {
                for (int pass = 0; pass < OPTIMISATION_PASSES; pass++)
                {
                    OptimiseBlocks(ref optVONs, (pass + 1) * GROUP_SIZE);
#if DEBUG
                    Logging.MetaLog($"Optimisation pass {pass} completed");
#endif
                }
#if DEBUG
                Logging.MetaLog($"Optimised down to {optVONs.Count} blocks for '{name}'");
#endif
            }
            ProcessedVoxelObjectNotation[] optVONsArr = optVONs.ToArray();
            magicImporter.PreProcess(name, ref optVONsArr);
            // place blocks
            Block[] blocks = new Block[optVONsArr.Length];
            for (int i = 0; i < optVONsArr.Length; i++)
            {
                ProcessedVoxelObjectNotation desc = optVONsArr[i];
                if (desc.block != BlockIDs.Invalid)
                {
                    Block b = Block.PlaceNew(desc.block, desc.position, desc.rotation, desc.color.Color,
                                             desc.color.Darkness, 1, desc.scale);
                    blocks[i] = b;
                }
#if DEBUG
                else
                {
                    Logging.LogWarning($"Found invalid block at index {i}\n\t{optVONsArr[i].ToString()}");
                }
#endif
            }
            // handle special block parameters
            PostProcessSpecialBlocks(ref optVONsArr, ref blocks);
            // post processing
            magicImporter.PostProcess(name, ref blocks);
            if (magicImporter.Optimisable && blockCountPreOptimisation > blocks.Length)
            {
                Logging.CommandLog($"Imported {blocks.Length} blocks using {magicImporter.Name} ({blockCountPreOptimisation/blocks.Length}x ratio)");
            }
            else
            {
                Logging.CommandLog($"Imported {blocks.Length} blocks using {magicImporter.Name}");
            }
        }