示例#1
0
        void Awake()
        {
            ProcessingScene.Dynamic = GameObject.Find("Dynamic").transform;

            if (ProcessingUpdate.Default == null)
            {
                ProcessingUpdate.Create();
            }

            ProcessingSceneLoad.Default.Setup(ScenesToKeep, SceneDependsOn, this);
        }
示例#2
0
 void Awake()
 {
     Default = this;
 }