void Awake() { if (ProcessorUpdate.Default == null) { ProcessorUpdate.Create(); } ProcessorScene.Default.Setup(ScenesToKeep, SceneDependsOn, this); }
void Awake() { if (ProcessorUpdate.Default == null) { ProcessorUpdate.Create(); } for (var i = 0; i < pluggables.Count; i++) { pluggables[i].Plug(); } }
void Awake() { if (ProcessorUpdate.Default == null) { ProcessorUpdate.Create(); } for (var i = 0; i < pluggables.Count; i++) { pluggables[i].Plug(); } if (gameSession != null) { Toolbox.Add(gameSession); } if (gameSettings != null) { Toolbox.Add(gameSettings); } }