/// <summary>
        /// Called when the Typewriter class finishes typing text and triggers the display of
        /// the OK button and hiding of the click anywhere to skip fading text.
        /// </summary>
        /// <param name="typewriter"></param>
        void Typewriter_Completed(UITypewriter typewriter)
        {
            if (okayButton != null)
            {
                okayButton.SetActive(true);
            }

            UIFader fader = GetComponentInChildren <UIFader>();

            if (fader)
            {
                fader.gameObject.SetActive(false);
            }
        }
 // Use this for initialization
 void Start()
 {
     typewriter            = GetComponentInChildren <UITypewriter>();
     typewriter.Completed += Typewriter_Completed;
 }