/// <summary> /// Sets voxel data /// </summary> /// <param name="voxelData">Voxel data this mesh will contain</param> public abstract void SetVoxelData(VoxelMeshData <T> voxelData);
public override void SetVoxelData(VoxelMeshData <TextureVoxel> voxelData) { _voxelData = new TextureVoxelMeshData(voxelData.UniqueId, voxelData.Name, voxelData.Width, voxelData.Height, voxelData.Depth, voxelData.Voxels); name = voxelData.Name; UpdateMesh(); }
public VoxelMeshTask(VoxelMeshData data) { _data = data; }