public void RegisterFont(RequestFont f, TextureFont textureFont) { registerFonts.Add(f.FontKey, textureFont); }
public override ActualFont GetFontAtPointsSize(float pointSize) { TextureFont t = new TextureFont(this, pointSize); return t; }
internal void SetCurrentTextureFont(TextureFont textureFont) { _currentTextureFont = textureFont; }