public void Release(ref VertexStore vxs) { vxs.Clear(); _stack.Push(vxs); vxs = null; }
internal static void ReleaseVxs(VertexStore vxs1) { vxs1.Clear(); s_vxsPool.Push(vxs1); }
public static void ReleaseVxs(ref VertexStore vxs1) { vxs1.Clear(); s_vxsPool.Push(vxs1); vxs1 = null; }