public void Render(IBitmapSrc source, AffinePlan[] affinePlans)
        {
            using (VxsTemp.Borrow(out var v1, out var v2))
            {
                BuildOrgImgRectVxs(source.Width, source.Height, v1);

                AffineMat destRectTransform;
                if (affinePlans == null)
                {
                    destRectTransform = AffineMat.Iden;
                    _reuseableAffine.SetElements(destRectTransform);
                }
                else
                {
                    destRectTransform = new AffineMat();
                    destRectTransform.BuildFromAffinePlans(affinePlans);
                    _reuseableAffine.SetElements(destRectTransform.CreateInvert());
                }
                //TODO: review reusable span generator an interpolator ***
                //We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]

                _spanInterpolator.Transformer = _reuseableAffine;

                _currentImgSpanGen.BackgroundColor = Drawing.Color.Transparent;
                _currentImgSpanGen.SetInterpolator(_spanInterpolator);
                _currentImgSpanGen.SetSrcBitmap(source);
                TransformToVxs(ref destRectTransform, v1, v2);
                Render(v2, _currentImgSpanGen);
                _currentImgSpanGen.ReleaseSrcBitmap();
            }
        }
示例#2
0
        public void Render(IBitmapSrc source, AffinePlan[] affinePlans)
        {
            VectorToolBox.GetFreeVxs(out var v1, out var v2);

            //BuildImageBoundsPath(source.Width, source.Height, affinePlans, v1);
            BuildOrgImgRectVxs(source.Width, source.Height, v1);


            //Affine destRectTransform = Affine.NewMatix(affinePlans);

            var destRectTransform = new AffineMat();

            destRectTransform.BuildFromAffinePlans(affinePlans);

            //TODO: review reusable span generator an interpolator ***
            var spanInterpolator = new SpanInterpolatorLinear();

            // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]

            _reuseableAffine.SetElements(destRectTransform.CreateInvert());
            spanInterpolator.Transformer = _reuseableAffine;//

            var imgSpanGen = new ImgSpanGenRGBA_BilinearClip(
                source,
                Drawing.Color.Transparent,
                spanInterpolator);

            TransformToVxs(ref destRectTransform, v1, v2);

            Render(v2, imgSpanGen);
            //
            VectorToolBox.ReleaseVxs(ref v1, ref v2);
        }
        public void Render(IBitmapSrc source,
                           double destX, double destY,
                           double angleRadians,
                           double inScaleX, double inScaleY)
        {
            {   // exit early if the dest and source bounds don't touch.
                // TODO: <BUG> make this do rotation and scalling
                RectInt sourceBounds = source.GetBounds();
                RectInt destBounds   = _destBitmapBlender.GetBounds();
                sourceBounds.Offset((int)destX, (int)destY);
                if (!RectInt.DoIntersect(sourceBounds, destBounds))
                {
                    if (inScaleX != 1 || inScaleY != 1 || angleRadians != 0)
                    {
                        throw new NotImplementedException();
                    }
                    return;
                }
            }

            double            scaleX            = inScaleX;
            double            scaleY            = inScaleY;
            ICoordTransformer graphicsTransform = this.CurrentTransformMatrix;

            if (!graphicsTransform.IsIdentity)
            {
                if (scaleX != 1 || scaleY != 1 || angleRadians != 0)
                {
                    throw new NotImplementedException();
                }
                graphicsTransform.Transform(ref destX, ref destY);
            }

#if false // this is an optomization that eliminates the drawing of images that have their alpha set to all 0 (happens with generated images like explosions).
            MaxAlphaFrameProperty maxAlphaFrameProperty = MaxAlphaFrameProperty::GetMaxAlphaFrameProperty(source);

            if ((maxAlphaFrameProperty.GetMaxAlpha() * color.A_Byte) / 256 <= ALPHA_CHANNEL_BITS_DIVISOR)
            {
                m_OutFinalBlitBounds.SetRect(0, 0, 0, 0);
            }
#endif
            bool isScale   = (scaleX != 1 || scaleY != 1);
            bool isRotated = true;
            if (Math.Abs(angleRadians) < (0.1 * MathHelper.Tau / 360))
            {
                isRotated    = false;
                angleRadians = 0;
            }

            //bool IsMipped = false;
            //double ox, oy;
            //source.GetOriginOffset(out ox, out oy);

            bool canUseMipMaps = isScale;
            if (scaleX > 0.5 || scaleY > 0.5)
            {
                canUseMipMaps = false;
            }

            bool renderRequriesSourceSampling = isScale || isRotated || destX != (int)destX || destY != (int)destY;


            using (VxsTemp.Borrow(out var v1, out var imgBoundsPath))
            {
                // this is the fast drawing path
                if (renderRequriesSourceSampling)
                {
                    // if the scalling is small enough the results can be improved by using mip maps
                    //if(CanUseMipMaps)
                    //{
                    //    CMipMapFrameProperty* pMipMapFrameProperty = CMipMapFrameProperty::GetMipMapFrameProperty(source);
                    //    double OldScaleX = scaleX;
                    //    double OldScaleY = scaleY;
                    //    const CFrameInterface* pMippedFrame = pMipMapFrameProperty.GetMipMapFrame(ref scaleX, ref scaleY);
                    //    if(pMippedFrame != source)
                    //    {
                    //        IsMipped = true;
                    //        source = pMippedFrame;
                    //        sourceOriginOffsetX *= (OldScaleX / scaleX);
                    //        sourceOriginOffsetY *= (OldScaleY / scaleY);
                    //    }

                    //    HotspotOffsetX *= (inScaleX / scaleX);
                    //    HotspotOffsetY *= (inScaleY / scaleY);
                    //}
                    //Affine destRectTransform = BuildImageBoundsPath(source.Width, source.Height,
                    //    destX, destY, ox, oy, scaleX, scaleY, angleRadians, imgBoundsPath);

                    //1.
                    BuildOrgImgRectVxs(source.Width, source.Height, imgBoundsPath);
                    //2.
                    Affine destRectTransform = CreateAffine(destX, destY, _ox, _oy, scaleX, scaleY, angleRadians);
                    //TODO: review reusable span generator an interpolator ***


                    // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
                    _spanInterpolator.Transformer      = destRectTransform.CreateInvert();
                    _currentImgSpanGen.BackgroundColor = Drawing.Color.Black;
                    _currentImgSpanGen.SetInterpolator(_spanInterpolator);
                    _currentImgSpanGen.SetSrcBitmap(source);

                    destRectTransform.TransformToVxs(imgBoundsPath, v1);
                    Render(v1, _currentImgSpanGen);
                    _currentImgSpanGen.ReleaseSrcBitmap();

                    // this is some debug you can enable to visualize the dest bounding box
                    //LineFloat(BoundingRect.left, BoundingRect.top, BoundingRect.right, BoundingRect.top, WHITE);
                    //LineFloat(BoundingRect.right, BoundingRect.top, BoundingRect.right, BoundingRect.bottom, WHITE);
                    //LineFloat(BoundingRect.right, BoundingRect.bottom, BoundingRect.left, BoundingRect.bottom, WHITE);
                    //LineFloat(BoundingRect.left, BoundingRect.bottom, BoundingRect.left, BoundingRect.top, WHITE);
                }
                else // TODO: this can be even faster if we do not use an intermediat buffer
                {
                    //Affine destRectTransform = BuildImageBoundsPath(source.Width, source.Height, destX, destY, imgBoundsPath);

                    BuildOrgImgRectVxs(source.Width, source.Height, imgBoundsPath);

                    //
                    var destRectTransform = new AffineMat();
                    destRectTransform.Translate(destX, destY);
                    //TODO: review reusable span generator an interpolator ***

                    // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
                    _reuseableAffine.SetElements(destRectTransform.CreateInvert());
                    _spanInterpolator.Transformer = _reuseableAffine;

                    ImgSpanGen imgSpanGen = null;
                    switch (source.BitDepth)
                    {
                    case 32:
                        if (_imgSpanGenCustom != null)
                        {
                            //use custom span gen
                            _imgSpanGenCustom.SetInterpolator(_spanInterpolator);
                            _imgSpanGenCustom.SetSrcBitmap(source);
                            imgSpanGen = _imgSpanGenCustom;
                        }
                        else
                        {
                            _imgSpanGenNNStepXBy1.SetInterpolator(_spanInterpolator);
                            _imgSpanGenNNStepXBy1.SetSrcBitmap(source);
                            imgSpanGen = _imgSpanGenNNStepXBy1;
                        }


                        break;

                    //case 24:
                    //    imgSpanGen = new ImgSpanGenRGB_NNStepXby1(source, interpolator);
                    //    break;
                    //case 8:
                    //    imgSpanGen = new ImgSpanGenGray_NNStepXby1(source, interpolator);
                    //    break;
                    default:
                        throw new NotImplementedException();
                    }
                    TransformToVxs(ref destRectTransform, imgBoundsPath, v1);
                    Render(v1, imgSpanGen);
                    unchecked { _destImageChanged++; };
                }
            }
        }