示例#1
0
 public VertexStore MakeVxs(VertexStore output)
 {
     using (VectorToolBox.Borrow(output, out PathWriter pw))
     {
         MakeVxs(pw);
     }
     return(output);
 }
示例#2
0
        //
        void CombinePathsInternal(
            VertexStore a,
            VertexStore b,
            VxsClipperType vxsClipType,
            bool separateIntoSmallSubPaths,
            List <VertexStore> resultList)
        {
            //prepare instance
            //reset all used fields

            ClipType clipType = (ClipType)vxsClipType;

            CreatePolygons(a, _aPolys);
            CreatePolygons(b, _bPolys);

            _clipper.AddPaths(_aPolys, PolyType.ptSubject, true);
            _clipper.AddPaths(_bPolys, PolyType.ptClip, true);
            _clipper.Execute(clipType, _intersectedPolys);

            if (separateIntoSmallSubPaths)
            {
                foreach (List <IntPoint> polygon in _intersectedPolys)
                {
                    int j = polygon.Count;
                    if (j > 0)
                    {
                        //first one
                        IntPoint point = polygon[0];
                        using (VxsTemp.Borrow(out VertexStore v1))
                            using (VectorToolBox.Borrow(v1, out PathWriter pw))
                            {
                                pw.MoveTo(point.X / 1000.0, point.Y / 1000.0);
                                //next others ...
                                if (j > 1)
                                {
                                    for (int i = 1; i < j; ++i)
                                    {
                                        point = polygon[i];
                                        pw.LineTo(point.X / 1000.0, point.Y / 1000.0);
                                    }
                                }

                                pw.CloseFigure();
                                resultList.Add(v1.CreateTrim()); //copy
                                pw.Clear();
                            }
                    }
                }
            }
            else
            {
                using (VxsTemp.Borrow(out VertexStore v1))
                    using (VectorToolBox.Borrow(v1, out PathWriter pw))
                    {
                        foreach (List <IntPoint> polygon in _intersectedPolys)
                        {
                            int j = polygon.Count;
                            if (j > 0)
                            {
                                //first one
                                IntPoint point = polygon[0];
                                pw.MoveTo(point.X / 1000.0, point.Y / 1000.0);
                                //next others ...
                                if (j > 1)
                                {
                                    for (int i = 1; i < j; ++i)
                                    {
                                        point = polygon[i];
                                        pw.LineTo(point.X / 1000.0, point.Y / 1000.0);
                                    }
                                }
                                pw.CloseFigure();
                            }
                        }
                        pw.Stop();
                        resultList.Add(v1.CreateTrim());
                    }
            }
        }
示例#3
0
        //
        VertexStore CombinePathsInternal(
            VertexStore a,
            VertexStore b,
            VxsClipperType vxsClipType,
            bool separateIntoSmallSubPaths,
            List <VertexStore> resultList)
        {
            //prepare instance
            //reset all used fields

            ClipType clipType = (ClipType)vxsClipType;

            CreatePolygons(a, _aPolys);
            CreatePolygons(b, _bPolys);

            _clipper.AddPaths(_aPolys, PolyType.ptSubject, true);
            _clipper.AddPaths(_bPolys, PolyType.ptClip, true);
            _clipper.Execute(clipType, _intersectedPolys);

            if (separateIntoSmallSubPaths)
            {
                VertexStore firstOutput = null;
                //in this case we expect that resultList must not be null***

                foreach (List <IntPoint> polygon in _intersectedPolys)
                {
                    int j = polygon.Count; //***

                    if (j > 0)
                    {
                        //first one
                        IntPoint point = polygon[0];
                        using (VxsTemp.Borrow(out VertexStore v1))
                            using (VectorToolBox.Borrow(v1, out PathWriter pw))
                            {
                                pw.MoveTo(point.X / 1000.0, point.Y / 1000.0);
                                //next others ...
                                if (j > 1)
                                {
                                    for (int i = 1; i < j; ++i)
                                    {
                                        point = polygon[i];
                                        pw.LineTo(point.X / 1000.0, point.Y / 1000.0);
                                    }
                                }

                                pw.CloseFigure();

                                VertexStore result = v1.CreateTrim();
                                if (firstOutput == null)
                                {
                                    firstOutput = result;
                                }
                                resultList.Add(result); //copy
                                pw.Clear();
                            }
                    }
                }
                return(firstOutput);
            }
            else
            {
                using (VxsTemp.Borrow(out var v1))
                    using (VectorToolBox.Borrow(v1, out PathWriter pw))
                    {
                        foreach (List <IntPoint> polygon in _intersectedPolys)
                        {
                            int j = polygon.Count;
                            if (j > 0)
                            {
                                //first one
                                IntPoint point = polygon[0];
                                pw.MoveTo(point.X / 1000.0, point.Y / 1000.0);
                                //next others ...
                                if (j > 1)
                                {
                                    for (int i = 1; i < j; ++i)
                                    {
                                        point = polygon[i];
                                        pw.LineTo(point.X / 1000.0, point.Y / 1000.0);
                                    }
                                }
                                pw.CloseFigure();
                            }
                        }
                        pw.Stop();
                        VertexStore output = v1.CreateTrim();
                        if (resultList != null)
                        {
                            resultList.Add(output);//also add to here
                        }
                        return(output);
                    }
            }
        }