/// <summary> /// update dynamic cutpoint of 2 adjacent edges /// </summary> /// <param name="p"></param> static void UpdateNewEdgeCut(Vertex p) { OutsideEdgeLine e0 = p.E0; OutsideEdgeLine e1 = p.E1; Vector2f tmp_e0_q = e0._newDynamicMidPoint + e0.GetOriginalEdgeVector(); Vector2f tmp_e1_p = e1._newDynamicMidPoint - e1.GetOriginalEdgeVector(); if (MyMath.FindCutPoint(e0._newDynamicMidPoint, tmp_e0_q, e1._newDynamicMidPoint, tmp_e1_p, out Vector2f cutpoint)) { p.SetNewXY(cutpoint.X, cutpoint.Y); } else { //pararell edges } }
internal void CreateEdges() { int lim = flattenPoints.Count - 1; Vertex p = null, q = null; OutsideEdgeLine edgeLine = null; _edges = new List <OutsideEdgeLine>(); // for (int i = 0; i < lim; ++i) { //in order ... p = flattenPoints[i]; q = flattenPoints[i + 1]; if ((edgeLine = EdgeLine.FindCommonOutsideEdge(p, q)) != null) { //from p point to q //so ... //edgeLine is outwardEdge for p. //edgeLine is inwardEdge for q. //p.OutwardEdge = q.InwardEdge = edgeLine; _edges.Add(edgeLine); } else { //? } } //close p = flattenPoints[lim]; q = flattenPoints[0]; if ((edgeLine = EdgeLine.FindCommonOutsideEdge(p, q)) != null) { //from p point to q //so ... //edgeLine is outwardEdge for p. //edgeLine is inwardEdge for q. //p.OutwardEdge = q.InwardEdge = edgeLine; _edges.Add(edgeLine); } else { //not found } }