/// <summary> /// find link from main triangle of line-hub to another line hub /// </summary> /// <param name="analyzingHub"></param> /// <param name="hubs"></param> static void LinkEachLineHubTogether(CentroidLineHub analyzingHub, List <CentroidLineHub> hubs) { int j = hubs.Count; for (int i = 0; i < j; ++i) { CentroidLineHub otherHub = hubs[i]; if (otherHub == analyzingHub) { continue; } //from a given hub, //find bone joint that close to the main triangle for of the analyzingHub if (otherHub.FindBoneJoint(analyzingHub.StartTriangle, out CentroidLine foundOnBr, out Joint foundOnJoint)) { //create a new bone joint // FindNearestEdge(analyzingHub.MainTriangle, foundOnJoint); //add connection from analyzingHub to otherHub otherHub.AddLineHubConnection(analyzingHub); //also set head connection from joint to this analyzing hub analyzingHub.SetHeadConnnection(foundOnBr, foundOnJoint); // //TODO: review this, why return here? return; } } }