Clear() public method

public Clear ( ) : void
return void
示例#1
0
        public void CreateCap(VertexStore output, VertexDistance v0, VertexDistance v1, double len)
        {
            output.Clear();

            double dx1 = (v1.y - v0.y) / len;
            double dy1 = (v1.x - v0.x) / len;
            double dx2 = 0;
            double dy2 = 0;

            dx1 *= m_width;
            dy1 *= m_width;

            if (m_line_cap != LineCap.Round)
            {
                if (m_line_cap == LineCap.Square)
                {
                    dx2 = dy1 * m_width_sign;
                    dy2 = dx1 * m_width_sign;
                }
                AddVertex(output, v0.x - dx1 - dx2, v0.y + dy1 - dy2);
                AddVertex(output, v0.x + dx1 - dx2, v0.y - dy1 - dy2);
            }
            else
            {
                double da = Math.Acos(m_width_abs / (m_width_abs + 0.125 / m_approx_scale)) * 2;
                double a1;
                int    i;
                int    n = (int)(Math.PI / da);

                da = Math.PI / (n + 1);
                AddVertex(output, v0.x - dx1, v0.y + dy1);
                if (m_width_sign > 0)
                {
                    a1  = Math.Atan2(dy1, -dx1);
                    a1 += da;
                    for (i = 0; i < n; i++)
                    {
                        AddVertex(output, v0.x + Math.Cos(a1) * m_width,
                                  v0.y + Math.Sin(a1) * m_width);
                        a1 += da;
                    }
                }
                else
                {
                    a1  = Math.Atan2(-dy1, dx1);
                    a1 -= da;
                    for (i = 0; i < n; i++)
                    {
                        AddVertex(output, v0.x + Math.Cos(a1) * m_width,
                                  v0.y + Math.Sin(a1) * m_width);
                        a1 -= da;
                    }
                }
                AddVertex(output, v0.x + dx1, v0.y - dy1);
            }
        }
示例#2
0
        public void dbugLine(double x1, double y1, double x2, double y2, Drawing.Color color)
        {
            dbug_v1.AddMoveTo(x1, y1);
            dbug_v1.AddLineTo(x2, y2);
            //dbug_v1.AddStop();

            dbugStroke.MakeVxs(dbug_v1, dbug_v2);
            Render(dbug_v2, color);
            dbug_v1.Clear();
            dbug_v2.Clear();
        }
示例#3
0
 static Affine BuildImageBoundsPath(int srcW, int srcH,
                                    VertexStore drawImageRectPath, AffinePlan[] affPlans)
 {
     drawImageRectPath.Clear();
     drawImageRectPath.AddMoveTo(0, 0);
     drawImageRectPath.AddLineTo(srcW, 0);
     drawImageRectPath.AddLineTo(srcW, srcH);
     drawImageRectPath.AddLineTo(0, srcH);
     drawImageRectPath.AddCloseFigure();
     return(Affine.NewMatix(affPlans));
 }
 static Affine BuildImageBoundsPath(int srcW, int srcH,
                                    AffinePlan[] affPlans,
                                    VertexStore outputDestImgRect)
 {
     outputDestImgRect.Clear();
     outputDestImgRect.AddMoveTo(0, 0);
     outputDestImgRect.AddLineTo(srcW, 0);
     outputDestImgRect.AddLineTo(srcW, srcH);
     outputDestImgRect.AddLineTo(0, srcH);
     outputDestImgRect.AddCloseFigure();
     return(Affine.NewMatix(affPlans));
 }
示例#5
0
        Affine BuildImageBoundsPath(IImageReaderWriter sourceImage,
                                    VertexStore drawImageRectPath, AffinePlan[] affPlans)
        {
            int srcW = sourceImage.Width;
            int srcH = sourceImage.Height;

            drawImageRectPath.Clear();
            drawImageRectPath.AddMoveTo(0, 0);
            drawImageRectPath.AddLineTo(srcW, 0);
            drawImageRectPath.AddLineTo(srcW, srcH);
            drawImageRectPath.AddLineTo(0, srcH);
            drawImageRectPath.AddCloseFigure();

            return(Affine.NewMatix(affPlans));
        }
示例#6
0
        Affine BuildImageBoundsPath(IImageReaderWriter sourceImage,
                                    VertexStore drawImageRectPath,
                                    double destX, double destY,
                                    double hotspotOffsetX, double hotSpotOffsetY,
                                    double scaleX, double scaleY,
                                    double angleRad)
        {
            AffinePlan[] plan = new AffinePlan[4];
            int          i    = 0;

            if (hotspotOffsetX != 0.0f || hotSpotOffsetY != 0.0f)
            {
                plan[i] = AffinePlan.Translate(-hotspotOffsetX, -hotSpotOffsetY);
                i++;
            }

            if (scaleX != 1 || scaleY != 1)
            {
                plan[i] = AffinePlan.Scale(scaleX, scaleY);
                i++;
            }

            if (angleRad != 0)
            {
                plan[i] = AffinePlan.Rotate(angleRad);
                i++;
            }

            if (destX != 0 || destY != 0)
            {
                plan[i] = AffinePlan.Translate(destX, destY);
                i++;
            }


            int srcW = sourceImage.Width;
            int srcH = sourceImage.Height;

            drawImageRectPath.Clear();
            drawImageRectPath.AddMoveTo(0, 0);
            drawImageRectPath.AddLineTo(srcW, 0);
            drawImageRectPath.AddLineTo(srcW, srcH);
            drawImageRectPath.AddLineTo(0, srcH);
            drawImageRectPath.AddCloseFigure();


            return(Affine.NewMatix(plan));
        }
        static Affine BuildImageBoundsPath(
            int srcW, int srcH,
            double destX, double destY, VertexStore outputDestImgRect)
        {
            AffinePlan plan = new AffinePlan();

            if (destX != 0 || destY != 0)
            {
                plan = AffinePlan.Translate(destX, destY);
            }

            outputDestImgRect.Clear();
            outputDestImgRect.AddMoveTo(0, 0);
            outputDestImgRect.AddLineTo(srcW, 0);
            outputDestImgRect.AddLineTo(srcW, srcH);
            outputDestImgRect.AddLineTo(0, srcH);
            outputDestImgRect.AddCloseFigure();
            return(Affine.NewMatix(plan));
        }
        static Affine BuildImageBoundsPath(
            int srcW, int srcH,
            double destX, double destY,
            double hotspotOffsetX, double hotSpotOffsetY,
            double scaleX, double scaleY,
            double angleRad,
            VertexStore outputDestImgRect)
        {
            AffinePlan[] plans = new AffinePlan[4];
            int          i     = 0;

            if (hotspotOffsetX != 0.0f || hotSpotOffsetY != 0.0f)
            {
                plans[i] = AffinePlan.Translate(-hotspotOffsetX, -hotSpotOffsetY);
                i++;
            }

            if (scaleX != 1 || scaleY != 1)
            {
                plans[i] = AffinePlan.Scale(scaleX, scaleY);
                i++;
            }

            if (angleRad != 0)
            {
                plans[i] = AffinePlan.Rotate(angleRad);
                i++;
            }

            if (destX != 0 || destY != 0)
            {
                plans[i] = AffinePlan.Translate(destX, destY);
                i++;
            }

            outputDestImgRect.Clear();
            outputDestImgRect.AddMoveTo(0, 0);
            outputDestImgRect.AddLineTo(srcW, 0);
            outputDestImgRect.AddLineTo(srcW, srcH);
            outputDestImgRect.AddLineTo(0, srcH);
            outputDestImgRect.AddCloseFigure();
            return(Affine.NewMatix(plans));
        }
        Affine BuildImageBoundsPath(
            int srcW, int srcH,
            VertexStore drawImageRectPath,
            double destX, double destY,
            double hotspotOffsetX, double hotSpotOffsetY,
            double scaleX, double scaleY,
            double angleRad)
        {
            AffinePlan[] plan = new AffinePlan[4];
            int i = 0;
            if (hotspotOffsetX != 0.0f || hotSpotOffsetY != 0.0f)
            {
                plan[i] = AffinePlan.Translate(-hotspotOffsetX, -hotSpotOffsetY);
                i++;
            }

            if (scaleX != 1 || scaleY != 1)
            {
                plan[i] = AffinePlan.Scale(scaleX, scaleY);
                i++;
            }

            if (angleRad != 0)
            {
                plan[i] = AffinePlan.Rotate(angleRad);
                i++;
            }

            if (destX != 0 || destY != 0)
            {
                plan[i] = AffinePlan.Translate(destX, destY);
                i++;
            }

            drawImageRectPath.Clear();
            drawImageRectPath.AddMoveTo(0, 0);
            drawImageRectPath.AddLineTo(srcW, 0);
            drawImageRectPath.AddLineTo(srcW, srcH);
            drawImageRectPath.AddLineTo(0, srcH);
            drawImageRectPath.AddCloseFigure();
            return Affine.NewMatix(plan);
        }
示例#10
0
        Affine BuildImageBoundsPath(
            int srcW, int srcH,
            VertexStore drawImageRectPath,
            double destX, double destY)
        {
            AffinePlan plan = new AffinePlan();

            if (destX != 0 || destY != 0)
            {
                plan = AffinePlan.Translate(destX, destY);
            }

            drawImageRectPath.Clear();
            drawImageRectPath.AddMoveTo(0, 0);
            drawImageRectPath.AddLineTo(srcW, 0);
            drawImageRectPath.AddLineTo(srcW, srcH);
            drawImageRectPath.AddLineTo(0, srcH);
            drawImageRectPath.AddCloseFigure();
            return(Affine.NewMatix(plan));
        }
示例#11
0
        Affine BuildImageBoundsPath(IImageReaderWriter sourceImage,
                                    VertexStore drawImageRectPath,
                                    double destX, double destY)
        {
            AffinePlan plan = new AffinePlan();

            if (destX != 0 || destY != 0)
            {
                plan = AffinePlan.Translate(destX, destY);
            }
            int srcW = sourceImage.Width;
            int srcH = sourceImage.Height;

            drawImageRectPath.Clear();
            drawImageRectPath.AddMoveTo(0, 0);
            drawImageRectPath.AddLineTo(srcW, 0);
            drawImageRectPath.AddLineTo(srcW, srcH);
            drawImageRectPath.AddLineTo(0, srcH);
            drawImageRectPath.AddCloseFigure();

            return(Affine.NewMatix(plan));
        }
 static Affine BuildImageBoundsPath(int srcW, int srcH,
    VertexStore drawImageRectPath, AffinePlan[] affPlans)
 {
     drawImageRectPath.Clear();
     drawImageRectPath.AddMoveTo(0, 0);
     drawImageRectPath.AddLineTo(srcW, 0);
     drawImageRectPath.AddLineTo(srcW, srcH);
     drawImageRectPath.AddLineTo(0, srcH);
     drawImageRectPath.AddCloseFigure();
     return Affine.NewMatix(affPlans);
 }
        Affine BuildImageBoundsPath(
           int srcW, int srcH,
           VertexStore drawImageRectPath,
           double destX, double destY)
        {
            AffinePlan plan = new AffinePlan();
            if (destX != 0 || destY != 0)
            {
                plan = AffinePlan.Translate(destX, destY);
            }

            drawImageRectPath.Clear();
            drawImageRectPath.AddMoveTo(0, 0);
            drawImageRectPath.AddLineTo(srcW, 0);
            drawImageRectPath.AddLineTo(srcW, srcH);
            drawImageRectPath.AddLineTo(0, srcH);
            drawImageRectPath.AddCloseFigure();
            return Affine.NewMatix(plan);
        }
示例#14
0
        public void CreateJoin(VertexStore output,
                               VertexDistance v0,
                               VertexDistance v1,
                               VertexDistance v2,
                               double len1,
                               double len2)
        {
            double dx1 = m_width * (v1.y - v0.y) / len1;
            double dy1 = m_width * (v1.x - v0.x) / len1;
            double dx2 = m_width * (v2.y - v1.y) / len2;
            double dy2 = m_width * (v2.x - v1.x) / len2;
            output.Clear();
            double cp = AggMath.Cross(v0.x, v0.y, v1.x, v1.y, v2.x, v2.y);
            if (cp != 0 && (cp > 0) == (m_width > 0))
            {
                // Inner join
                //---------------
                double limit = ((len1 < len2) ? len1 : len2) / m_width_abs;
                if (limit < m_inner_miter_limit)
                {
                    limit = m_inner_miter_limit;
                }

                switch (m_inner_join)
                {
                    default: // inner_bevel
                        AddVertex(output, v1.x + dx1, v1.y - dy1);
                        AddVertex(output, v1.x + dx2, v1.y - dy2);
                        break;
                    case InnerJoin.Miter:
                        CreateMiter(output,
                                   v0, v1, v2, dx1, dy1, dx2, dy2,
                                   LineJoin.MiterRevert,
                                   limit, 0);
                        break;
                    case InnerJoin.Jag:
                    case InnerJoin.Round:
                        cp = (dx1 - dx2) * (dx1 - dx2) + (dy1 - dy2) * (dy1 - dy2);
                        if (cp < len1 * len1 && cp < len2 * len2)
                        {
                            CreateMiter(output,
                                       v0, v1, v2, dx1, dy1, dx2, dy2,
                                       LineJoin.MiterRevert,
                                       limit, 0);
                        }
                        else
                        {
                            if (m_inner_join == InnerJoin.Jag)
                            {
                                AddVertex(output, v1.x + dx1, v1.y - dy1);
                                AddVertex(output, v1.x, v1.y);
                                AddVertex(output, v1.x + dx2, v1.y - dy2);
                            }
                            else
                            {
                                AddVertex(output, v1.x + dx1, v1.y - dy1);
                                AddVertex(output, v1.x, v1.y);
                                CreateArc(output, v1.x, v1.y, dx2, -dy2, dx1, -dy1);
                                AddVertex(output, v1.x, v1.y);
                                AddVertex(output, v1.x + dx2, v1.y - dy2);
                            }
                        }
                        break;
                }
            }
            else
            {
                // Outer join
                //---------------

                // Calculate the distance between v1 and 
                // the central point of the bevel line segment
                //---------------
                double dx = (dx1 + dx2) / 2;
                double dy = (dy1 + dy2) / 2;
                double dbevel = Math.Sqrt(dx * dx + dy * dy);
                if (m_line_join == LineJoin.Round || m_line_join == LineJoin.Bevel)
                {
                    // This is an optimization that reduces the number of points 
                    // in cases of almost collinear segments. If there's no
                    // visible difference between bevel and miter joins we'd rather
                    // use miter join because it adds only one point instead of two. 
                    //
                    // Here we calculate the middle point between the bevel points 
                    // and then, the distance between v1 and this middle point. 
                    // At outer joins this distance always less than stroke width, 
                    // because it's actually the height of an isosceles triangle of
                    // v1 and its two bevel points. If the difference between this
                    // width and this value is small (no visible bevel) we can 
                    // add just one point. 
                    //
                    // The constant in the expression makes the result approximately 
                    // the same as in round joins and caps. You can safely comment 
                    // out this entire "if".
                    //-------------------
                    if (m_approx_scale * (m_width_abs - dbevel) < m_width_eps)
                    {
                        if (AggMath.CalcIntersect(v0.x + dx1, v0.y - dy1,
                                             v1.x + dx1, v1.y - dy1,
                                             v1.x + dx2, v1.y - dy2,
                                             v2.x + dx2, v2.y - dy2,
                                             out dx, out dy))
                        {
                            AddVertex(output, dx, dy);
                        }
                        else
                        {
                            AddVertex(output, v1.x + dx1, v1.y - dy1);
                        }
                        return;
                    }
                }

                switch (m_line_join)
                {
                    case LineJoin.Miter:
                    case LineJoin.MiterRevert:
                    case LineJoin.MiterRound:
                        CreateMiter(output,
                                   v0, v1, v2, dx1, dy1, dx2, dy2,
                                   m_line_join,
                                   m_miter_limit,
                                   dbevel);
                        break;
                    case LineJoin.Round:
                        CreateArc(output, v1.x, v1.y, dx1, -dy1, dx2, -dy2);
                        break;
                    default: // Bevel join 
                        AddVertex(output, v1.x + dx1, v1.y - dy1);
                        AddVertex(output, v1.x + dx2, v1.y - dy2);
                        break;
                }
            }
        }
示例#15
0
 public void CreateCap(VertexStore output, VertexDistance v0, VertexDistance v1, double len)
 {
     output.Clear();
     double dx1 = (v1.y - v0.y) / len;
     double dy1 = (v1.x - v0.x) / len;
     double dx2 = 0;
     double dy2 = 0;
     dx1 *= m_width;
     dy1 *= m_width;
     if (m_line_cap != LineCap.Round)
     {
         if (m_line_cap == LineCap.Square)
         {
             dx2 = dy1 * m_width_sign;
             dy2 = dx1 * m_width_sign;
         }
         AddVertex(output, v0.x - dx1 - dx2, v0.y + dy1 - dy2);
         AddVertex(output, v0.x + dx1 - dx2, v0.y - dy1 - dy2);
     }
     else
     {
         double da = Math.Acos(m_width_abs / (m_width_abs + 0.125 / m_approx_scale)) * 2;
         double a1;
         int i;
         int n = (int)(Math.PI / da);
         da = Math.PI / (n + 1);
         AddVertex(output, v0.x - dx1, v0.y + dy1);
         if (m_width_sign > 0)
         {
             a1 = Math.Atan2(dy1, -dx1);
             a1 += da;
             for (i = 0; i < n; i++)
             {
                 AddVertex(output, v0.x + Math.Cos(a1) * m_width,
                                v0.y + Math.Sin(a1) * m_width);
                 a1 += da;
             }
         }
         else
         {
             a1 = Math.Atan2(-dy1, dx1);
             a1 -= da;
             for (i = 0; i < n; i++)
             {
                 AddVertex(output, v0.x + Math.Cos(a1) * m_width,
                                v0.y + Math.Sin(a1) * m_width);
                 a1 -= da;
             }
         }
         AddVertex(output, v0.x + dx1, v0.y - dy1);
     }
 }
示例#16
0
 public void Release(ref VertexStore vxs)
 {
     vxs.Clear();
     _stack.Push(vxs);
     vxs = null;
 }
示例#17
0
 public void Release(ref VertexStore vxs)
 {
     vxs.Clear();
     _stack.Push(vxs);
     vxs = null;
 }
 void ReleaseVxs(VertexStore vxs)
 {
     this.myTmpImgRectVxs = vxs;
     vxs.Clear();
 }
示例#19
0
        public void CreateJoin(VertexStore output,
                               VertexDistance v0,
                               VertexDistance v1,
                               VertexDistance v2,
                               double len1,
                               double len2)
        {
            double dx1 = m_width * (v1.y - v0.y) / len1;
            double dy1 = m_width * (v1.x - v0.x) / len1;
            double dx2 = m_width * (v2.y - v1.y) / len2;
            double dy2 = m_width * (v2.x - v1.x) / len2;

            output.Clear();
            double cp = AggMath.Cross(v0.x, v0.y, v1.x, v1.y, v2.x, v2.y);

            if (cp != 0 && (cp > 0) == (m_width > 0))
            {
                // Inner join
                //---------------
                double limit = ((len1 < len2) ? len1 : len2) / m_width_abs;
                if (limit < m_inner_miter_limit)
                {
                    limit = m_inner_miter_limit;
                }

                switch (m_inner_join)
                {
                default:     // inner_bevel
                    AddVertex(output, v1.x + dx1, v1.y - dy1);
                    AddVertex(output, v1.x + dx2, v1.y - dy2);
                    break;

                case InnerJoin.Miter:
                    CreateMiter(output,
                                v0, v1, v2, dx1, dy1, dx2, dy2,
                                LineJoin.MiterRevert,
                                limit, 0);
                    break;

                case InnerJoin.Jag:
                case InnerJoin.Round:
                    cp = (dx1 - dx2) * (dx1 - dx2) + (dy1 - dy2) * (dy1 - dy2);
                    if (cp < len1 * len1 && cp < len2 * len2)
                    {
                        CreateMiter(output,
                                    v0, v1, v2, dx1, dy1, dx2, dy2,
                                    LineJoin.MiterRevert,
                                    limit, 0);
                    }
                    else
                    {
                        if (m_inner_join == InnerJoin.Jag)
                        {
                            AddVertex(output, v1.x + dx1, v1.y - dy1);
                            AddVertex(output, v1.x, v1.y);
                            AddVertex(output, v1.x + dx2, v1.y - dy2);
                        }
                        else
                        {
                            AddVertex(output, v1.x + dx1, v1.y - dy1);
                            AddVertex(output, v1.x, v1.y);
                            CreateArc(output, v1.x, v1.y, dx2, -dy2, dx1, -dy1);
                            AddVertex(output, v1.x, v1.y);
                            AddVertex(output, v1.x + dx2, v1.y - dy2);
                        }
                    }
                    break;
                }
            }
            else
            {
                // Outer join
                //---------------

                // Calculate the distance between v1 and
                // the central point of the bevel line segment
                //---------------
                double dx     = (dx1 + dx2) / 2;
                double dy     = (dy1 + dy2) / 2;
                double dbevel = Math.Sqrt(dx * dx + dy * dy);
                if (m_line_join == LineJoin.Round || m_line_join == LineJoin.Bevel)
                {
                    // This is an optimization that reduces the number of points
                    // in cases of almost collinear segments. If there's no
                    // visible difference between bevel and miter joins we'd rather
                    // use miter join because it adds only one point instead of two.
                    //
                    // Here we calculate the middle point between the bevel points
                    // and then, the distance between v1 and this middle point.
                    // At outer joins this distance always less than stroke width,
                    // because it's actually the height of an isosceles triangle of
                    // v1 and its two bevel points. If the difference between this
                    // width and this value is small (no visible bevel) we can
                    // add just one point.
                    //
                    // The constant in the expression makes the result approximately
                    // the same as in round joins and caps. You can safely comment
                    // out this entire "if".
                    //-------------------
                    if (m_approx_scale * (m_width_abs - dbevel) < m_width_eps)
                    {
                        if (AggMath.CalcIntersect(v0.x + dx1, v0.y - dy1,
                                                  v1.x + dx1, v1.y - dy1,
                                                  v1.x + dx2, v1.y - dy2,
                                                  v2.x + dx2, v2.y - dy2,
                                                  out dx, out dy))
                        {
                            AddVertex(output, dx, dy);
                        }
                        else
                        {
                            AddVertex(output, v1.x + dx1, v1.y - dy1);
                        }
                        return;
                    }
                }

                switch (m_line_join)
                {
                case LineJoin.Miter:
                case LineJoin.MiterRevert:
                case LineJoin.MiterRound:
                    CreateMiter(output,
                                v0, v1, v2, dx1, dy1, dx2, dy2,
                                m_line_join,
                                m_miter_limit,
                                dbevel);
                    break;

                case LineJoin.Round:
                    CreateArc(output, v1.x, v1.y, dx1, -dy1, dx2, -dy2);
                    break;

                default:     // Bevel join
                    AddVertex(output, v1.x + dx1, v1.y - dy1);
                    AddVertex(output, v1.x + dx2, v1.y - dy2);
                    break;
                }
            }
        }
示例#20
0
        public void Render(Painter p)
        {
            //
            if (HasBitmapSnapshot)
            {
                p.DrawImage(_backimg, X, Y);
                return;
            }

            PixelFarm.Agg.Transform.Affine currentTx = null;

            var renderState = new TempRenderState();

            renderState.strokeColor = p.StrokeColor;
            renderState.strokeWidth = (float)p.StrokeWidth;
            renderState.fillColor   = p.FillColor;
            renderState.affineTx    = currentTx;

            //------------------
            VertexStore tempVxs = p.GetTempVxsStore();

            int j = _vxList.Length;

            for (int i = 0; i < j; ++i)
            {
                SvgPart vx = _vxList[i];
                switch (vx.Kind)
                {
                case SvgRenderVxKind.BeginGroup:
                {
                    //1. save current state before enter new state
                    p.StackPushUserObject(renderState);

                    //2. enter new px context
                    if (vx.HasFillColor)
                    {
                        p.FillColor = renderState.fillColor = vx.FillColor;
                    }
                    if (vx.HasStrokeColor)
                    {
                        p.StrokeColor = renderState.strokeColor = vx.StrokeColor;
                    }
                    if (vx.HasStrokeWidth)
                    {
                        p.StrokeWidth = renderState.strokeWidth = vx.StrokeWidth;
                    }
                    if (vx.AffineTx != null)
                    {
                        //apply this to current tx
                        if (currentTx != null)
                        {
                            currentTx = currentTx * vx.AffineTx;
                        }
                        else
                        {
                            currentTx = vx.AffineTx;
                        }
                        renderState.affineTx = currentTx;
                    }
                }
                break;

                case SvgRenderVxKind.EndGroup:
                {
                    //restore to prev state
                    renderState   = (TempRenderState)p.StackPopUserObject();
                    p.FillColor   = renderState.fillColor;
                    p.StrokeColor = renderState.strokeColor;
                    p.StrokeWidth = renderState.strokeWidth;
                    currentTx     = renderState.affineTx;
                }
                break;

                case SvgRenderVxKind.Path:
                {
                    VertexStore vxs = vx.GetVxs();
                    if (vx.HasFillColor)
                    {
                        //has specific fill color
                        if (vx.FillColor.A > 0)
                        {
                            if (currentTx == null)
                            {
                                p.Fill(vxs, vx.FillColor);
                            }
                            else
                            {
                                //have some tx
                                tempVxs.Clear();
                                currentTx.TransformToVxs(vxs, tempVxs);
                                p.Fill(tempVxs, vx.FillColor);
                            }
                        }
                    }
                    else
                    {
                        if (p.FillColor.A > 0)
                        {
                            if (currentTx == null)
                            {
                                p.Fill(vxs);
                            }
                            else
                            {
                                //have some tx
                                tempVxs.Clear();
                                currentTx.TransformToVxs(vxs, tempVxs);
                                p.Fill(tempVxs);
                            }
                        }
                    }

                    if (p.StrokeWidth > 0)
                    {
                        //check if we have a stroke version of this render vx
                        //if not then request a new one
                        if (vx.HasStrokeColor)
                        {
                            //has specific stroke color
                            p.StrokeWidth = vx.StrokeWidth;
                            VertexStore strokeVxs = GetStrokeVxsOrCreateNew(vx, p, (float)p.StrokeWidth);

                            if (currentTx == null)
                            {
                                p.Fill(strokeVxs, vx.StrokeColor);
                            }
                            else
                            {
                                //have some tx
                                tempVxs.Clear();
                                currentTx.TransformToVxs(strokeVxs, tempVxs);
                                p.Fill(tempVxs, vx.StrokeColor);
                            }
                        }
                        else if (p.StrokeColor.A > 0)
                        {
                            VertexStore strokeVxs = GetStrokeVxsOrCreateNew(vx, p, (float)p.StrokeWidth);
                            if (currentTx == null)
                            {
                                p.Fill(strokeVxs, p.StrokeColor);
                            }
                            else
                            {
                                tempVxs.Clear();
                                currentTx.TransformToVxs(strokeVxs, tempVxs);
                                p.Fill(tempVxs, p.StrokeColor);
                            }
                        }
                        else
                        {
                        }
                    }
                    else
                    {
                        if (vx.HasStrokeColor)
                        {
                            VertexStore strokeVxs = GetStrokeVxsOrCreateNew(vx, p, (float)p.StrokeWidth);
                            p.Fill(strokeVxs);
                        }
                        else if (p.StrokeColor.A > 0)
                        {
                            VertexStore strokeVxs = GetStrokeVxsOrCreateNew(vx, p, (float)p.StrokeWidth);
                            p.Fill(strokeVxs, p.StrokeColor);
                        }
                    }
                }
                break;
                }
            }


            p.ReleaseTempVxsStore(tempVxs);
        }