Reset() public method

public Reset ( ) : void
return void
示例#1
0
 public void Draw(
     ScanlineRasToDestBitmapRenderer sclineRasToBmp,
     ScanlineRasterizer ras,
     Scanline sl,
     IImageReaderWriter destImage, ColorRGBA color,
     double x, double y)
 {
     ras.Reset();
     ras.MoveTo(x * m_size, y * m_size);
     ras.LineTo(x * m_size + m_size, y * m_size);
     ras.LineTo(x * m_size + m_size, y * m_size + m_size);
     ras.LineTo(x * m_size, y * m_size + m_size);
     sclineRasToBmp.RenderWithColor(destImage, ras, sl, color);
 }
 public static void RenderSolidAllPaths(this ScanlineRasToDestBitmapRenderer sclineRasToBmp,
                                        IImageReaderWriter destImage,
                                        ScanlineRasterizer sclineRas,
                                        Scanline scline,
                                        VertexStore vxs,
                                        Drawing.Color[] colors,
                                        int[] path_id,
                                        int num_paths)
 {
     for (int i = 0; i < num_paths; ++i)
     {
         sclineRas.Reset();
         sclineRas.AddPath(new VertexStoreSnap(vxs, path_id[i]));
         sclineRasToBmp.RenderWithColor(destImage, sclineRas, scline, colors[i]);
     }
 }
        //----------------
        public override void DrawBezierCurve(float startX, float startY, float endX, float endY,
                                             float controlX1, float controlY1,
                                             float controlX2, float controlY2)
        {
            VertexStore vxs = new VertexStore();

            PixelFarm.Agg.VertexSource.BezierCurve.CreateBezierVxs4(vxs,
                                                                    new PixelFarm.VectorMath.Vector2(startX, startY),
                                                                    new PixelFarm.VectorMath.Vector2(endX, endY),
                                                                    new PixelFarm.VectorMath.Vector2(controlX1, controlY1),
                                                                    new PixelFarm.VectorMath.Vector2(controlX2, controlY2));
            vxs = this.stroke.MakeVxs(vxs);
            sclineRas.Reset();
            sclineRas.AddPath(vxs);
            //sclineRasToBmp.DrawWithColor(sclineRas, sclinePack8, this.fillColor);
            sclineRasToBmp.RenderWithColor(this.gx.DestImage, sclineRas, scline, this.strokeColor);
        }
示例#4
0
        //----------------
        public override void DrawBezierCurve(float startX, float startY, float endX, float endY,
                                             float controlX1, float controlY1,
                                             float controlX2, float controlY2)
        {
            var v1 = GetFreeVxs();

            PixelFarm.Agg.VertexSource.BezierCurve.CreateBezierVxs4(v1,
                                                                    new PixelFarm.VectorMath.Vector2(startX, startY),
                                                                    new PixelFarm.VectorMath.Vector2(endX, endY),
                                                                    new PixelFarm.VectorMath.Vector2(controlX1, controlY1),
                                                                    new PixelFarm.VectorMath.Vector2(controlX2, controlY2));
            //
            var v2 = this.stroke.MakeVxs(v1, GetFreeVxs());

            //
            sclineRas.Reset();
            sclineRas.AddPath(v2);
            sclineRasToBmp.RenderWithColor(this.gx.DestImage, sclineRas, scline, this.strokeColor);
            ReleaseVxs(ref v1);
            ReleaseVxs(ref v2);
        }